Archive for category Editorial
I was reading some news on the internet right after last E3, when I stumbled on a very interesting post over at IGN about PSN Trophies. For those who can’t remember, PSN Trophies arrived in 2008 and introduced achievement-like unlocks for PS3 and PSN games. The post at the link made me realize that a few gamers — including me — have changed the way they play games ever since they appeared!
Most Anticipated Game
Beyond: Two Souls: Out of every video game across every device (console/phone/PC) that we’ve seen during the past six years, the one that really captured my daughter’s imagination (who is now 13) the most was Heavy Rain. She normally doesn’t play video games, almost every other game shown wouldn’t grab her attention, but she has literally played through Heavy Rain. Even her friends (who also don’t play games) are tempted to buy a PS3 for this one title. I’m dying to get this new game for her and see her experience it.
Last of Us
Can someone explain how this is different from Uncharted? Uncharted is great, but I have to say, I was hoping for something a little more distinct.
ALL GOOD THINGS..
Where do I even begin to describe how disheartening this news is. After 17 years in the business, Zipper Interactive is closing its doors. Zipper, and its SOCOM series for the PlayStation 2, are tied together eternally like Michael Jordan is to the Chicago Bulls.
To me, the SOCOM series is a milestone game that reflected the power of multiplayer on the PlayStation 2. Immersive, challenging, never dull, and will keep you on your toes for a measurable period of time. Dubbed “SO-CRACK” by many in reference to its very addictive multiplayer gameplay.
I would be lost, literally, for hours at a time playing SOCOM 3’s “Convoy” mode. Opposing teams take turns in loading cargo trucks with supplies and ultimately driving them to the extraction zone, while another tries to destroy them. I loved extracting Convoy trucks.
Production value of the SOCOM series progressed in high fashion by the time the 3rd installment was launched. Big names like Michael Clark Duncan and Jennifer Hale had lent their talents. There was even a whole orchestra to accommodate and compose the soundtrack. The game was not just some clone of the previous one. What you have to understand during this time is multiplayer games were just starting to blossom, and words, such as “DLC” or “XP,” did not exist. No one cared about how your character on screen looked, there were no extra reticule colors or XP to harvest. It was just pure team work and fun from the get go.
Loyal minions! Thought I’d contribute a bit more to this quality website than my weekly effort of our award winning podcast. Get off my rump and type another page-turner of an article for you to read and then tell all your friends about. Something Mr. Andy Rooney would be proud of. Articles usually take me about 10 minutes to write, this one has taken me over a week. Let’s begin!
People have been known to say that it’s the spice of life. Variety is a good thing in many aspects. It can make you grow, life and smile…which is fantastic in itself. People, and even the community you live in – loyal reader -, is made up entirely of variety. Different kinds of people, doing different kinds of things – all of whom are trying to live their lives the way they seem fit.