Archive for category GDC

Battlefield: 4 First Gameplay Revealed


Where to even start?!The graphically intense demo of Battlefield 4 featured a monstrous escape, huge gun-fights, phenomenal facial animations, an amputation(wait wut) and very little painfully dull dialogue that poisoned Battlefield 3’s single-player. DICE already has a winning formula for multiplayer, but came-out-swinging to prove that with this year’s new game, Battlefield 4, it can create a single-player campaign to match. Moving on, I’d like to point out a couple things I spotted:
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[GDC] Battlfield 4 Reveal March 26th!

Looks like EA sent more invitations out, this time we got a date to mark in our calenders. EA/DICE seems to be aiming for a full-on-guns-blazing-announcement of BF4, on March 26th at 7PM(PDT)/10PM(EST). Proof you say?! Well, your wish is the Internets command:


We’ve all known for quite a while that Battlefield 4 was coming, when EA offered Battlefield 4 beta invites with pre-orders of Medal of Honor: Warfighter in 2012. Which honestly, didn’t do too hot. But, it did shave some sales off the Rockefeller of the FPS world, Call Of Duty. I can’t wait to see what DICE has got for us next-gen. Maybe, we’ll finally get some actually Battle-size-shootouts. 32 vs 32, on the PS4, would be pretty damn smooth. Ah yes, one final thing: Kotaku posted some BF4 game-art. Which gives us our first look at what we can expect, in the next installment of the 10 year-old Battlefield series.
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Quantic Dreams’ Kara Demo

The makers of Heavy Rain, Quantic Dreams, showed off a new tech demo featuring a cyborg named Kara at GDC last week, which was a tad impressive. So what are you doing reading this? Start watching now:

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GDC 2011: Resistance 3 Multiplayer Revealed, Beta Coming!

Today, Insomniac released some information about Resistance 3’s multiplayer. The game will feature only 16-player Human vs. Chimera deathmatch and objective-based modes set in locations across the globe. This is quite the change from Resistance: Fall of Man and Resistance 2 which had between 40 – 60 players running around blowing each others heads off. According to Insomniac, this decision was based on the amount of fun the developers and community had playing the game on several maps from R:FoM and R2.

Another feature that will be included in the game is a very deep and customizable progression system, which means:

  • Each player can choose and level different support abilities – such as a Bubble Shield, Ammo Beacon (give ammo to teammates) or Radar Beacon (enhance your team’s radar).
  • Each player can also choose tactical abilities that you can use against your enemies, such as the Doppelganger (projects an image of you nearby to distract enemies) or Dash (an explosive burst of speed to evade enemy attacks).
  • Each player can select and level a personal attribute and a combat attribute. These range from the ability to have leapers bust out from your corpse, to start with more weapons in your arsenal, to reloading or firing at a faster rate.
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