Archive for category Game Impressions

Tales of Xillia: Preview and Limited Edition Unboxing !

Tales of Xillia follows Jude Mathis, a clever medical student attending school in the capital city, and Milla Maxwell, a mysterious woman accompanied by four unseen beings. The kingdom of Rashugal has been experimenting with a powerful source that led to draining the mana from the world. Realizing the harm it is inflicting on the world, Jude and Milla set off on a journey to destroy it and restore the mana back to the world.

Tales of Xillia is the latest Japanese-RPG from Namco Bandai Tales of Studio and is also a milestone for being part of the 15th anniversary celebrations of the “Tales Of” franchise. The core theme of this game is said to be a “RPG of Unwavering Convictions”. Intriguing… !

I’ve had this game pre-ordered for a few months now, and I was eagerly waiting for its release! With Ni no Kuni (which I a ago), Tales of Xillia one of I hyped to , I’ll my about I with . For the record, I played a little more than the first hour, and I won’t be spoiling anything.

Before I start, I recommend you watch the new Launch Trailer that went live earlier this week:

Tales of Xillia Launch Trailer

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Ni no Kuni: Wrath of the White Witch Demo Impressions

Ni no Kuni: Wrath of the White Witch, a heart-warming tale of a young boy named Oliver, who embarks on a journey into a parallel world in an attempt to bring his mother back from the dead. Along the way, Oliver makes new friends and adopts many of the wonderful creatures that inhabit the world, raising them to battle other creatures on his behalf as he takes on formidable enemies. Developed by LEVEL-5 alongside Studio Ghibli, the legendary animation studio, Ni no Kuni: Wrath of the White Witch combines beautiful animated visuals, masterful storytelling and a sweeping score into an epic role-playing adventure like no other.

A demo for the upcoming JRPG Ni no Kuni: Wrath of the White Witch is now available on the PSN. This is one of the upcoming games I was the most hyped to play in early 2013, and I’ll share with you my impressions of the demo.

Long story short, the demo blew my mind.

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[PSN Early Review] R&C: Full Frontal Assault

Quick Summary: This game is awesome. This is definitely the most fun and addicting action game that I’ve played in 2012. I would go as far as to say that this is a contender for all time favorite tower defense, strategy, and solo platforming (haven’t tried the multiplayer features) game.

Most of the game mechanics are familiar from past R&C titles: the weapon wheel and upgrade system, bolts, grind rails, hover boots, Mr. Zurkon, etc. But they all seem to fit perfectly with this tower defense + exploration hybrid game.

A few other points:

  • The strategy game element works. You have to choose which weapons to get, which to power up, which towers/barriers to buy, where to place them, and when to stay close to your base and play defensively, when to explore, when to farm for bolts for defense, when to farm for weapon upgrades, and when to take out the enemy level objectives.
  • This is a challenging game, but the good kind of difficulty and not frustrating difficulty. I’ve been restarting levels a lot, but every time I learn the mechanics a little bit more and I am excited to try some new strategy.
  • Graphically, this game is unusually smooth: The frame rate is completely stutter-free which is uncommon for a top-tier 3D game and the Pixar-movie-style character animation system is unmatched. These aren’t really new to the R&C series, but they really make the underlying strategy game more enjoyable. I know most of the online crowd, including readers here, hate stereoscopic 3D, and I see that feature is hidden from all the promotional coverage, but wow is it amazing to experience. For the first few hours I played without this feature, but when I turned it on, I really felt like I could see and perceive lots of little detail that I couldn’t before. The stereoscopic 3D is unusually good for this title.


E3 2012 Hands-On Demo: Metal Gear Rising: Revengeance

Imagine living in a world where cyborgs rule and various military groups have employed these cyborgs as their personal bodyguards. Fortunately for us, that world is contained in Platinum Games’ Metal Gear Rising. I was very skeptical at first, however, it took me less than 5 minutes to be submerged and fully embrace the world of Metal Gear Rising.

The Demonstration

The game starts off in a courtyard where a person with a German accent is explaining the controls. Targets raise up off the ground, revealing at first, standalone silhouettes. The second batch of targets are a little more challenging, as they appear to be holding hostages. This is where the fun begins. You hold down the L1 button and the game goes into a slow motion, Max Payne bullet time-style mode. With the right analog stick, you guide the “cut line” (indicated by a orange glow) where to cut, then you simply flick the right analog to that direction, and there you have it!

As the demo progresses, you work your way up the chain, so to speak, by fighting cyborg soldiers one at a time, and sometimes even two at a time. Later on, a Gekko shows up meaning to ruin your day, but you make short work of it by grabbing its tentacle and spinning it around like a stringed Yo-Yo. That’s the way I disposed of it, however there are hundreds of other ways. “Ninja Run” was demonstrated, where you simply hold down a button and you can dash on and around cars, over walls, evade attacks, and “rocket jump”.

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