Archive for category Interviews
Lumo is making its way to PlayStation Vita and PlayStation 4, so we got in touch with developer Gareth Noyce to discuss this particular project.
PS3Blog: Hi! Thank you for joining us today. Could you please get us started by telling our readers a bit about yourself and your work?
Hi there! My name’s Gareth Noyce and I’ve been professionally developing games for about 13 years. Most of that time has been spent working in AAA, predominantly on Microsoft IP. I was also one of the co-founders of Ruffian games, who are based in Dundee, Scotland.
I left Ruffian 3 years ago, and Lumo is my first solo project.
I got a chance to interview indie developer Will O’Neill about Actual Sunlight, a game that I’ll be reviewing over at PS4blog.net soon, and which has already been reviewed here by Ceidz. You can read the review from Ceidz by clicking here.
PS4B: Welcome! Thank you for taking the time to do this interview. Can you please get things going by introducing yourself to our readers?
Thanks! My name is Will O’Neill, and I’m a writer and narrative designer and the developer and creator of Actual Sunlight.
PS4B: OK, let’s get right to it then. You’ve done a lot of hard work on bringing Actual Sunlight to the PlayStation Vita after releasing it on PC last year. What can you tell us about this game?
We got a chance to talk with Red Phantom Games about Minutes, the new PlayStation 4 and Vita release from the indie developer.
PS3B: Hello and welcome Richard! Thank you for joining us. Could you please get us started by giving our readers some information about who you are and what it is that you do?
I’m the founder and director of Red Phantom Games which is a one-man (me) indie studio based in Leamington Spa in the U.K. I’ve been in the games industry for over 18 years and was a co-founder of Bigbig Studios (Pursuit Force on PSP and others). After the closure of Bigbig I decided to go it alone and decided to set myself the challenge of developing a console game almost entirely on my own. That means I deal with nearly everything – design, programming, planning, all the publishing and other aspects of the business side. The creation of art and audio are outsourced as I don’t think I’m really qualified to work on those areas.
Sorry for the bit of shakiness.. the camera was having some issues.
For more on the game check out the details here!