Archive for category Interviews
Naughty Dog Says PS3/Vita Can Do What Wii U Does
Posted by T0SH in Interviews, Off-Topic, PlayStation Eye, PlayStation Vita, PS3, PS3 Slim, Wii U on July 14th, 2011

Now I do agree that the PS3 & Vita could do what the Wii U does. Question is will developers make it happen? My guess is probably not or very few games will do it. Because they need to rely on consumers to own a PS3 & Vita vs the Wii U where they just need to buy the Wii U console/controller. For that reason alone I don’t see very many Wii U type games using the PS3/Vita combo.
Below is part of a interview that NowGamer did with Justin Richmond the Game Director at Naughty Dog.
Obviously you won’t develop for Wii U, but I want to get your thoughts on the hardware. Does the console spark your imagination in any way?
Justin Richmond: To be honest with you, the idea of it is very, very cool. But there’s nothing that the Wii U has that the Vita and PS3 doesn’t. You know, it’s an interesting piece of technology, and I’m interested to see how people use it.
I’m not completely sold yet. That the screen isn’t multi-touch, that’s a little weird. It seems there are some very strange holes in it, but to be fair, last time I was sceptical of the original Wii, and look at how that did. I’m sure that he games they make for Wii U will be amazing.
What are your thoughts on this?
Elder Scrolls V: Skyrim Fan Interview
Posted by pedrolabate in Elder Scrolls V: Skyrim, Interviews on July 6th, 2011

The Elder Scrolls V: Skyrim has been on my “most anticipated titles of 2011″ since I first heard of it, so anything related to that game makes me really excited, however, it had been a couple months since I had seen something substantial about it. This has now changed.
Bethesda published at their forum a Q & A made from fan questions, there are 25 points discussed in total, and I suggest everyone slightly interested in the game to read that.
In my opinion these are the most interesting/new things I’ve seen on the interview:
[E3 2011] Journey Interview
Posted by T0SH in E3 2011, Interviews, Journey on June 17th, 2011

I managed to get a interview with Brian Singh, who is a technical game designer at thatgamecompany. This was a impromptu interview, so it’s not very organized & it was loud in the room. So I apologize for that.
I didn’t get a chance to play the demo before they started to close things down. But it did watch somebody play most of the demo. The demo starts with a low view of the desert and you can see the sand crystals sparkle and it’s a very stunning visually. When you walk around on the desert it reacts kind of like water, it ripples when you go past it. Instead of me just rambling on, I’ll just let the interview above explain it in more detail. But it’s going to be a must buy for me. It looks like another winner from thatgamecompany.
White Knight Chronicles 2 Q&A
Posted by Jason in Interviews, Sales, White Knight Chronicles, White Knight Chronicles II on May 23rd, 2011
White Knight Chronicles was an excellent RPG with an amazing Multiplayer component. The village mode in the first one was so simple and yet so very deep. Did you miss the first installment? Don’t worry, as part 2 and 1 ship on the same Blu-ray disc! The Sony Blog sat down with the director Yoshiaki Kusuda to get the details behind this excellent series.

Skyrim Has Unlimited Dragons; Might Support Riding Them
Posted by Jay in Elder Scrolls V: Skyrim, Interviews on May 19th, 2011

Hey Elder Scrolls fans (and/or those looking forward to Skyrim), Todd Howard of Bethesda was interviewed about the game (with the interview being roughly translated to English here), and when asked about the number of dragons being a set number, he responded with:
No, there is an unlimited number of dragons. One of our designers actually put in a random event I encountered, where I ended up being chased by three dragons and I thought “who the hell did this?” I felt like Frodo in Lord of the Rings: The Two Towers and was really frightened. So I asked him to remove it. But no, dragons are generated automatically (in addition to that there are a number of specific encounters, of course).
Further into the interview, the interviewee asked whether players could ride dragons or not, with Todd’s response being:
Have we considered it? Yes. Do we allow it right now? No. But we can decide to support it at some point.
Imagine how cool that would be for a minute. Although I am not much of an RPG fan, if they allowed you to actually ride dragons, I’d definitely check the game out. There are a ton of other details, including how the dragons do speak their own language, while a few of them can also be understood by your character, but they didn’t delve into details like that very much, but it’s still an interesting read for sure.
Expect to see it in stores this November.



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