Archive for category Interviews
Have you heard of Demiurge Studios, or maybe Shoot Many Robots? No?? Well, that’s okay. I am sure you’ve heard of games such as Bioshock, Brothers in Arms, Borderlands, and Mass Effect, to name a few. Founded in 2002, Demiurge Studios is one of the leading independent talents in the Boston area. Which, until recently, I found, is quite the hot spot for a good amount of the game development community.
These guys were always the guns for hire that helped companies, such as Electronic Arts, Epic Games, Gearbox Software, and THQ, create just some of the awesome games I listed above. If you are interested in the entire list of games they took part in, you can check it out at Wikipedia. It seems like Demiurge Studios has recently shifted their strategy a little and decided to release their very own original IP, Shoot Many Robots.
How did they think of this game, you ask? Well, the team meets on a regular basis and just throws some ideas around. One day, someone said that they wanted to make a game about shooting robots. After some tweaking, and in between project development, the team finally came up with what you are about to see.
**Josh and I playing**
**Cameraman is Job their PR guy**
The new Frostbite 2.0 engine is definitely giving Battlefield 3 an extra coating of graphical goodness, but are the game’s developers open to adding more fancy tech to the game’s visuals? Like, for example, stereoscopic 3D? Or maybe badass motion control? DICE boss Karl Magnus Troedsson says it could happen.
Troedsson was recently asked by OPM (Official PlayStation Magazine) if there was any possibility of DICE adding both 3D and Move support to Battlefield 3′s PlayStation 3 release. His answer?
“We are thinking about it, yes, definitely.”
In the same Battlefield 3 feature, DICE art director Gustav Tilleby added:
“Of course we look at what the others are doing. At the same time, we’re looking at what we can improve. I think the technology we have is a step beyond what the others have.”
DICE and Electronic Arts have been singing the praises of their new engine for quite some time now, and judging by the videos we’ve seen it certainly looks like they’re pretty damn entitled to it.
Here is another one of my awesome interviews at PAX East. This one is with Gregan Dunn, the Director of Business Development at Hothead Games. He was kind enough to talk to me about their upcoming game called Swarm. In Swarm you control up to 50 Swarmites as they are called, and bend them to your will. There are a lot of things to do in this game and it actually does take some thought to get an awesome score. I am not sure what my score was when I tried this game after the interview, but it wasn’t any where close to the the 14 million points or even Gregan’s score for that matter. I must admit, even though I played this game for a short time period, I had a lot of fun. Watch the video below and let me know what you think.
Earlier today, I had the chance to go up to Boston and Interview the mastermind of Fire Hose Games, Eitan Glinert, also known as “Fire Chief”, about their first title, Slam Bolt Scrappers. While driving up there, I got a little bit lost; damn me for not updating the GPS. Eventually, I did manage to get to the studio, and it was nice to be greeted with open arms… kidding Alec.
All jokes aside, from the team members that I did meet, all of them were cool; even their Chief Canine Officer, Tesla (photo of her below). I sat down and was offered a drink. Since I just got there and Eitan was taking care of business on the internetz, I accepted. After a few minutes, Eitan asked Nico, the brains behind all the animation, to let me try out the game. Right from the start, I liked it; the controls were simple, the game seemed to be really fluid, and you could pawn your friends; talk about winning! Once Nico finished showing me the game, Eitan and I talked about the studio, the game, and just how it all came together.