Archive for category Interviews

Skyrim Has Unlimited Dragons; Might Support Riding Them

Hey Elder Scrolls fans (and/or those looking forward to Skyrim), Todd Howard of Bethesda was interviewed about the game (with the interview being roughly translated to English here), and when asked about the number of dragons being a set number, he responded with:

No, there is an unlimited number of dragons. One of our designers actually put in a random event I encountered, where I ended up being chased by three dragons and I thought “who the hell did this?” I felt like Frodo in Lord of the Rings: The Two Towers and was really frightened. So I asked him to remove it. But no, dragons are generated automatically (in addition to that there are a number of specific encounters, of course).

Further into the interview, the interviewee asked whether players could ride dragons or not, with Todd’s response being:

Have we considered it? Yes. Do we allow it right now? No. But we can decide to support it at some point.

Imagine how cool that would be for a minute. Although I am not much of an RPG fan, if they allowed you to actually ride dragons, I’d definitely check the game out. There are a ton of other details, including how the dragons do speak their own language, while a few of them can also be understood by your character, but they didn’t delve into details like that very much, but it’s still an interesting read for sure.

Expect to see it in stores this November.


Jaffe on Twisted Metal

This is just looking amazing. October 4th, 2011 is the new release date, and it can not come faster for me. Sid Shuman, Senior Social Media Specialist, sat down with Jaffe and this is what he came away with:

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Interview with Dylan Jobe on Starhawk

The SCEE blog manager, James Gallagher, recently sat down with Dylan Jobe of Lighbox Studios to discuss the upcoming title Starhawk, which is the spiritual successor to the still-popular, online-only Warhawk.

If you’ve watched any of the videos from Tosh’s previous post, you might already know of some of the new features, including the whole Build & Battle aspect of the game, which allows players to place towers, turrets, walls, and other defenses on the battlefield, kind of giving a strategy aspect to the title. This title will also be both multiplayer and single player, with multiplayer supporting up to 32 people.

The interview with Dylan offered a few insights, including details about a tournament system:

The in-game tournaments sound exciting. How do they work?

The tournament system in Starhawk is rad. In Warhawk we had a lot of people co-ordinating their own tournaments with third-party websites and gaming leagues, and they were successful, but we want to make it way easier for anyone playing the game to create a tournament. It’s completely integrated and allows players to choose from a variety of options.

To give an example: you want to have a tournament this weekend with your buddies to see who is best at flying a Hawk. You go in and create a private tournament and set it so that sign-up is on Wednesday but it’s going to begin on Friday, and it’s going to be based on Hawk kills in one particular environment. That sets up the server for the players you’ve selected as eligible and that server will automatically track results during the time window that you have set and then post the results afterwards. We also have the ability to create central tournaments that pay out little rewards, so you can go to your trophy room and see all the stamps that you got for participating or finishing in the top ten, and so forth.

Be sure to read the rest of the interview after the jump!

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Unlock the 12 Minute Battlefield 3 Trailer Early!

DICE has another community challenge going on where the 12 minute Battlefield 3 trailer will be unlocked after 1 million Facebook page “likes” (click image for link). The video is scheduled to be released on April 17th, but this has the potential to be released earlier, since it is almost half way completed. In addition to the trailer, a producer’s commentary will also be released.


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