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OpEd: The PS Vita – What Went Right & What Went Wrong

PS Vita - What Went Right & What Went Wrong

What Went Wrong with the Vita

Sony massively overestimated the appetite for downports of hit PS3/360 action games. The action game fanbase is tired of PS3/360 hardware and is eager for new consoles and newer devices with dramatically better technology. Taking mass market favorites like CoD and Assassin’s Creed and cutting down the already aging graphics and frame rates and game complexity and giving them a baby experience of the real game is just a losing proposition.

I predict a similar outcome with Killzone Mercenary. The excitement for new, dramatically more powerful hardware is going to steamroll over any interest PS3 and sub-PS3 graphics technology.

What Went Right with the Vita: Up Ports

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Top Ten Anticipated Vita Games


Games So Far: The Super Stardust and Lumines games were insanely super polished quality titles with high quality extra modes and deep replayability. Mutant Blobs was a ton of fun. But aside from that, I haven’t found many games that catered to my taste. There are tons of other high quality games: Disgaea 3, Mortal Kombat, Uncharted, Gravity Rush, and the Metal Gear Collection all look great for what they are, but they aren’t what I personally want to play.

Missing In Action Patapon. I’m completely disappointed on two fronts. Firstly, Patapon 3 is the only PSP game that I am really dying to play and I’m surprised that this simply doesn’t work on the Vita. Secondly, I figured that they would surely have a Vita sequel to this acclaimed series, but this isn’t happening either.

However, in the rest of 2012, and early 2013, there is a *ton* of great Vita content. For this list, I’m omitting Vita games that I’d prefer to play on other platforms. For example, PlayStation All-Stars Battle Royale and Dust 514 both look amazing on Vita, but I’d simply rather play on PS3. This list is only titles that I want to experience on the Vita hardware.
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Nearly A Year After Hackers Forced PSN Offline How Have Your Online Spending Habits Changed?

April 20th marks the one year anniversary of the malicious attack on Sony’s PlayStation Network that forced the service offline for several weeks. No PS3 owner in any part of the word can forget that day in history.

In North America PSN was down for 23 days, much longer for Asian gamers. When it was all said and done the event cost Sony $171 million. Fortunately for the Japanese electronics conglomerate dedicated PlayStation 3 owners returned in full force once it was all over.

However the days when players would nonchalantly purchase items and goods through the PlayStation Store with their credit cards became a thing of the past.

Despite the fact there have been no confirmed reports of credit card fraud due to the infamous PSN outage of 2011 consumers have demonstrated discipline when it comes to using plastic on the service. As recently as November 2011 PlayStation Network cards reportedly experienced a boost in sales, six months after the event.

As the one year anniversary draws near we’d like to know how have your buying habits been effected by the PSN outage of 2011? Are you confident in the measures taken by Sony after the hacking to use your credit cards again or are PSN cards your only means of making purchases?


Asura’s Wrath Demo Impressions

**Opinions expressed in this article are solely the thoughts of the writer and do not reflect the opinion entirely.**

Capcom’s new intellectual property, Asura’s Wrath, does not disappoint. It does not disappoint in the area of giving the developers who worked on this game something to add in their portfolio and resume. Capcom gives us about a 20 minute demo, split in to two random chapters of the game. The first part of the demo pits you in a battle with this huge, presumably, “boss” character. I mean, this guy is huge, as in ,”as big as a cruise ship” huge! Apparently, this boss guy is hell bent on crushing you, literally, by any means possible. He even tries to sit on you. Yup, sit on you!

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