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I personally, don\'t really like motion control stuff. It brings in too many casual games. The wii for instance has made great sums of money off mediocre games with wrist twitching controls. And the sales make developers make more idiotic games. The balance of hardcore 360 and PS3 and casual wii is tipping. Dull motion controls somehow get sales with the casual / non regular gaming crowd. I personally don\'t want to see the PS3 and 360 go down the path of mainstream casual gaming.
PS3 has the best system by far, that's for sure. It uses the best of both worlds and improves upon it. Natal is using tech that the PS2 has used since the eyetoy. The PS3 wand uses object tracking a lot better than a standard camera would
but I do agree about it dragging in a lot of casual games. Then again, that might bring more people into the gaming world and could potentially introduce them into more mainstream/hardcore gaming. Or it could have a negative effect like what you mentioned above lol
Hard to compare them I'd say. Project Natal is definately it's own kettle of fish, not really a motion controller like the other two. If it works like it looks like it will it COULD make navigating menus a breeze and a blast. I'm mostly looking forward to using it for Netflix, but I'm curious of it's gaming potential as well. Even if it's just menu navigation and an always on room mic, I'm pretty excited for it. And if even half of the recognition and game controls work as demoed I'm even more stoked. Seems like something that could potential benefit a lot of games as opposed to a wand that tends to limit what you can do.
As far as motion controllers that are more game specfic… I think the Wiimote and the PS3 Wand compare pretty well. Not having used the PS3 wand it's hard to say for sure but I'd guess that'll beat the pants off the Wiimote. My Wiimote is terrible when it comes to accuracy and leaves a lot to be desired. From what I understand the PS3 remote seems to be VERY accurate and looks to be a marked improvement. I just hope Sony implements it better than they've implemented their previous add-ons. From the PS2 HDD that was a waste of my money to the Playstation Eye… I'm not seeing too much support right away. And to be honest it's really hard for me to be that excited about a new game controller period. I like the standard controllers. The Wii was a nice change of pace, but it's not what I pull out when I want to play games. It's more of a gimmick or a fad to me. Plus, if I wanted to play more motion controlled bowling I'd pop out that free PS3 game I got with my Qore subscription.
Well, the main difference is that ALL Wii consoles come with a Wiimote, so there\'s like 100 million Wiimotes out there right now (I own two WM). Arc and Natal have to be bought by consumers and we all know that when that is the case, it\'s very hard for an attach-rate of more than 20% on best cases.
I\'ve had a Wii since launch and there are several games that use motion controls and the Wiimote pointer for a better gaming experience. Just saying \"motion controls are badz bekse of teh cazuals and their wiiwiis\" is just plain stupid. My main interest for Arc right now is playing RE5 with the RE4:Wii Edition controls. Take that as you will.
I think Sony and MS are testing the waters for their next systems. Get something out that doesn\'t cost a fortune that can be a base to grow off of. I am most excited for Natal because if it works like they say it will be very unique. I liked what I saw with the Arc and this could really change current gaming if implemented properly.
Wii is great for mindless fun. Any idiot can play which makes it enjoyable for 3 to 100 yr olds. That is the problem though. It is built for everyone and not so much hard core gaming. Sony and MS are going after both, but more the hard core. This could be a great year for gaming if both new motion systems add to hard core gaming.
Sony wins this I bet you because Natal is now getting awkward like the racing demo where you put foot forward and have an \"air\" wheel, though it\'s cool still not going to do well.
Until I can physically confirm that the motion controller is 1:1, I\'m not that interested as a primary controller in any game. Let alone ones that function a-okay with a regular controller.
Before Motion+ arrived, the Wiimotes were too inaccurate for me. Jiggling the remote left to right was not my idea of how Link should have swung his sword. They work well as a pointer, but that\'s it.
The Move is by far my favorite Motion control device but the more I think about it the more I think they have made a big mistake in design. I really think they made a mistake when they designed Move in that they really should have made the Nav cotroller a motion controller as well.
Imagine that your playing an RPG and you are walking through a field with sword and shield in hand. You would be using the nav controller to make your warrior walk up to an enemy and as it is now you would use the move contoller to swing and attack with your sword but as the enemy attacks back, you have no way to defend yourself. You have a shield in your other hand but since the nav cotroller doesn't control motion, you have no way to block with the shield but if the nav controller did have motion control you could use it to block incoming attacks and if you had two motion controls in hand, how would you make your character move? Sure you could control your sword and shield but how would you actually make your character move?
I don't know, maybe I'm wrong but I really think they should have made the nav cotroller a motion controller as well. It would make the whole experience more complete.
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