here's from the chat, for some ideas, etc:
- Jay : of course, that would take a lot of tweaking, to, especially turn speed, etc
Jay: because when you aim guns, you don't necessarily look exactly where the gun is
aiming, as the gun is able to move independently of the position of your
Jay : personally,I would also like to see turning and the like be done when you aim the
cursor outside of the screen, so it would be easier to manually aim at
people where the turn box is usually located
Josh : yeah thats good
Jay : how about talking about options to make the Move experience more hardcore,
like being able to adjust the auto-aim sensitivity or be able to turn it
off as an option?
I'll paste this over at the post once it's up but a promise is a promise:
I played Move a couple of years ago… when it was called a Wiimote.
i've got a plan for kz3 actually:
move + nav controller
battle rifle attachment
3d television + glasses
IT'S LIKE YOU'RE REALLY ON HELGHAN!
I don't think that KZ3 and Move will work together. I have two MOVEs and I think MOVE has a field of its own but does not necessarily have to be integrated into the genre of fps. I will play KZ3 with my controller and always stick to it (unless I sense that Move and its exaggerated aim assist does not give an unfair advantage to the MOVErs, if so, I will play with MOVE but "unwillingly").
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