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Dragon Age 2 Glitches and Gameplay
03.09.2011
7:40 am
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Ok…this game is glitched to hell….

So I start the game and darkspawn come running at me….WITH NO BODIES! Just a bunch of heads and arms with swords flying through the air after me. Both in the between battle scenes and fighting them. so I get to the next area to see if it loads and fixes itself and nope it doesn't. So I save my game and turn my PS3 off…try to resume where I left off and I get stuck in an infinite loading screen.

I jump on the support forums and see people having the same problems (minus the bodyless glitch) so I try to log in using my EA account to which it denies me saying the info is wrong…even though I'm logged into the same EA account on Dragon Age 2 connected to their servers…..I eventually get frustrated and go back to the PS3. I delete the install (which took 30 minutes) and re-install it (another 30 minutes)…now it works mostly….

Glitches aside….let me mention I'm having a great time with the game first….with that said….It really is a watered down version of DA isn't it? Its very user friendly it seams and maybe much easier? I just feel like its catering to a less…(involved?) crowd.

I mean making decisions is all cut and dry now. It even tells you the good/bad/neutral and I've yet to come to a part where I can notice your choice makes any difference at all.

If you buy the game, you get an extra party member, the Mabari warhound and it doesn't take a party member slot…so he is just extra damage for no reason.

No gifts? why? I loved that.

Talking to your party members does nothing so far. In DA you had to talk to party members to unlock question tree's to increase their liking of you and to find out more story. Now they just utter a single line and move on.

So far its very linear. I've never came to a fork in the road yet.

Enchantments at the very beginning of the game?

keep in mind i'm way early in the game. Only a few hours in…but still. While I'm enjoying myself a lot and loving the game…these things stick out big time to me.

03.09.2011
8:15 am
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You're not very lucky with glitches are you Eddie?

I've read the reviews and feedback seems to be: "a good game, but not as good as DA:O".

 

I'm tracking it down as we "speak" and I'll be denitely be picking it up as soon as I can. Hope I won't come across the same issues!

03.09.2011
8:39 am
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06.04.2010
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Weak! Sorry about all your troubles, Eddie. frown The game is supposed to arrive in the mail today, and I'm concerned now that I've heard your tales of woe. I checked out the Bioware forum for PS3 tech support, and there's just a laundry list of problems that people have been experiencing. I will say, though, that Bioware has a good record for solving technical problems speedily, at least in my book. So I expect that they'll get things sorted out soon, though patches have to be approved by Sony before being released, which dramatically slows their release. Still, I'm pissed that studios are so lazy that they sometimes push crap out the door these days, relying on the patching system to cover for inadaquate beta testing. Some people don't have internet connections, and moreover no one wants to stick a bugged $60 drink coaster in the drive.

03.09.2011
9:05 am
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premiersoupir said:

I will say, though, that Bioware has a good record for solving technical problems speedily, at least in my book..

You don't recall an entire month where DA:O was unplayable for many PS3 owners waiting on a patch?

While I'm having fun…even eager to play the game…its a mere shadow of what it was…very dumbed down for the casual crowd and that upsets me.

03.09.2011
9:11 am
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Eddie said:

You don't recall an entire month where DA:O was unplayable for many PS3 owners waiting on a patch?


Yeah, you're absolutely right. I had forgotten that, as I'd beaten the game by the time that happened, so the bug didn't affect me. But y'know, as I recall, that wasn't entirely Bioware's fault, except perhaps for the tardiness of their fix. Sony's FW update broke the game, and it may, in fact, have been the update that killed OtherOS in Sony's knee-jerk Geohot panic. That must have been an update that made some pretty profound low-level changes to the system. Anyway, the game had worked fine out of the box.

Oh, and you're talk of dumbing down the game is making me sad, too. Some of the reviews allude to this fact, but don't really expand on it (they say things like you can't change companions' armour). So it's nice to hear your perspectie on it, if depressing. Also reviewers say the game clocks in at 30 hrs. WTF? I spent 60+ hours on DAO. People in the fora were already griping about the possibility of a shorter game when Bioware announced that the PC version would require a 6 Gb install, compared to something like a 15 Gb install for the original DAO.

03.09.2011
9:45 am
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yea no changing their armor…wtf is that shit?

and 30 hours is bare minimum that I'm ok with for an RPG. Anything below and its an instant no purchase for me.

either way…I'm upset at the general direction and it seems I'm not alone from my musings around on the net.

03.09.2011
9:57 am
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Even tough I haven't played the game (not even beta) I think I can say I'm not overly excited by the many changes.

 

But specially combat. I really love strategic combat, I'm a RPG fan, having played most of the classic PC titles like, Baldurs Gate, Ice Wind Dale and Neverwinter Nigths many times. I understand it being dumbed down a little bit (since the first game was pretty hardcore, specially on PC), but from what I hear, it's now very simple and easy except on Nightmare difficult, wich is almost impossible.

 

Another thing that was disappointing was the inventory streamlining. I particularly love inventory and loot managing… sure, sometimes it sucks when you have a enormous crew and you have to check one by one if they can use one particular item, but anyway it's fun and cool to have all these many cool looking pieces of equipment and assign them to whomever you want.

 

Another change that I'm not too happy is the fact the whole game is set in just one location and over 10 years in time, bascially that reads: "no open world and little exploration" and that is one of the major reasons RPG games rule.

 

I understand all these changes focusing a more casual crowd but man and at that it'll probably be a succes, but it's sure a bummer for those who really loved the first one.

 

However, even after all that, I'm still looking forward to playing this game. What can I say, I'm a huge DA:O fan! I hope after this I can say I'm a huge Dragon Age fan. But only time will tell.

03.09.2011
1:27 pm
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Goods news on my end: Got the game, installed, and seems to be working flawlessly. Only played for a bit. Just met Flemeth (so I'm like half-way through what had been presented in the demo), but I'm optimistic that things are working. No headless Hurlocks or whatever, no freezes at character creations, etc. Anyway, must run, but I'm looking forward to continuing later!

03.10.2011
12:13 am
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I haven't seen any glitches yet. The image kind of "stutters" right before entering combat and right before cut scenes. But we had that same problem in DA:O. I've heard of the infinite XP/Gold bug. I don't plan on taking advantage of this bug because I know it will ruin my gaming experience. I'm also fairly certain that enemies scale to your level so you can only really take advantage of the infinite Gold. Here is a video, just in case you're curious and you feel like wasting 60$ in exchange for console currency! :P

 


 

It is user friendly! And that's awesome because the DA:O menus were ugly and awkward imo.

 

The dialogue options are VERY similar to those of ME2. Which is an improvement (imo) over DA:O's seemingly never ending dialogue options. But it's hard to tell if the choices you make impact the game. It either doesn't at all or I'm going to have to play it through a second time as an evil mofo just to see the differences. My character atm is super good guy hero who is occassionally firm and occassionally makes the smart as$ comment. Hard to tell if I would of made different choices, what the impact would of been.

 

No gifts? Why! I loved that too! >< It looks like a few characters will only really like me later in the game. This loyalty opens up certain abilities for your companions.

 

I love having the Mabari, I named him Bronx, after my dead dog. I know, I know… I'm cliche! But I wish the game took into account the extra damage that he provides and upped the difficulty of enemy encounters. Not sure if it does… But with Bronx by my side combat does seem easier.

 

It's worth noting that you can speak to your party members but you have to do so in their "home base".

 

No changing your companions armor? Wtf lol… I agree that DA:O had a pain in the ass inventory system. They could of fixed it or modified it. Less upgardes/drops in general. Maybe less armor slots. Something else besides completely removing gearing your companions. At first I didn't even catch it… But then I saw that almost every item specifies that it's restricted to Markus Hawke -.-

 

The game has been modified a bit, so that the casual gamer can get into it (in particular combat and story). Here are some comparisons from DA:O and DA2:

 

Dragon Age: Origins
1,000,000 Words
1,000 Cinematics
1,000 Characters
56,000 Spoken Lines
60 Hours of Gameplay

Dragon Age II
400,000 Words
2,500 Cinematics
500 Characters
38,000 Spoken Lines
40 Hours of Gameplay

 

Were they trying to improve on the game or trying to cash in on DA:O's success? Hard to say. It just seems like it slim pickings for RPG fans. I want to play my RPGs on a big screen and not only on my portable devices! 20 less hours of game play makes me a sad panda but I'm still enjoying the game. I think about the game a lot and I can't seem to put it down lol… So I guess I'm enjoying it. No full, open world maps to explore; sucks. I often find myself yearning for combat!! I want to fight! I wish I could cast my AoEs even when I'm not in combat. The first year of my characters life… I didn't even get to play! /ed lover voice C'mon son!

 

And now, I'm off to play!

 

ninja

03.10.2011
6:03 am
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01.14.2011
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Interesting comparison.

It's a very strange fact that they would have more cinematics yet, a lot less conversation. But pretty interesting indeed.

 

Makes us think about what kind of game is this for sure.

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