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Dragon Age 2 Glitches and Gameplay
03.10.2011
12:13 am
Montreal, Quebec, Canada
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Forum Posts: 40
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09.25.2009
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I haven't seen any glitches yet. The image kind of "stutters" right before entering combat and right before cut scenes. But we had that same problem in DA:O. I've heard of the infinite XP/Gold bug. I don't plan on taking advantage of this bug because I know it will ruin my gaming experience. I'm also fairly certain that enemies scale to your level so you can only really take advantage of the infinite Gold. Here is a video, just in case you're curious and you feel like wasting 60$ in exchange for console currency! :P

 


 

It is user friendly! And that's awesome because the DA:O menus were ugly and awkward imo.

 

The dialogue options are VERY similar to those of ME2. Which is an improvement (imo) over DA:O's seemingly never ending dialogue options. But it's hard to tell if the choices you make impact the game. It either doesn't at all or I'm going to have to play it through a second time as an evil mofo just to see the differences. My character atm is super good guy hero who is occassionally firm and occassionally makes the smart as$ comment. Hard to tell if I would of made different choices, what the impact would of been.

 

No gifts? Why! I loved that too! >< It looks like a few characters will only really like me later in the game. This loyalty opens up certain abilities for your companions.

 

I love having the Mabari, I named him Bronx, after my dead dog. I know, I know… I'm cliche! But I wish the game took into account the extra damage that he provides and upped the difficulty of enemy encounters. Not sure if it does… But with Bronx by my side combat does seem easier.

 

It's worth noting that you can speak to your party members but you have to do so in their "home base".

 

No changing your companions armor? Wtf lol… I agree that DA:O had a pain in the ass inventory system. They could of fixed it or modified it. Less upgardes/drops in general. Maybe less armor slots. Something else besides completely removing gearing your companions. At first I didn't even catch it… But then I saw that almost every item specifies that it's restricted to Markus Hawke -.-

 

The game has been modified a bit, so that the casual gamer can get into it (in particular combat and story). Here are some comparisons from DA:O and DA2:

 

Dragon Age: Origins
1,000,000 Words
1,000 Cinematics
1,000 Characters
56,000 Spoken Lines
60 Hours of Gameplay

Dragon Age II
400,000 Words
2,500 Cinematics
500 Characters
38,000 Spoken Lines
40 Hours of Gameplay

 

Were they trying to improve on the game or trying to cash in on DA:O's success? Hard to say. It just seems like it slim pickings for RPG fans. I want to play my RPGs on a big screen and not only on my portable devices! 20 less hours of game play makes me a sad panda but I'm still enjoying the game. I think about the game a lot and I can't seem to put it down lol… So I guess I'm enjoying it. No full, open world maps to explore; sucks. I often find myself yearning for combat!! I want to fight! I wish I could cast my AoEs even when I'm not in combat. The first year of my characters life… I didn't even get to play! /ed lover voice C'mon son!

 

And now, I'm off to play!

 

ninja

03.10.2011
6:03 am
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01.13.2011
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Interesting comparison.

It's a very strange fact that they would have more cinematics yet, a lot less conversation. But pretty interesting indeed.

 

Makes us think about what kind of game is this for sure.

03.10.2011
7:25 am
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Forum Posts: 64
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06.04.2010
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Markus said:

Here are some comparisons from DA:O and DA2…


Fascinating stats. Would you mind sharing your source?

03.11.2011
8:06 am
Montreal, Quebec, Canada
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Forum Posts: 40
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09.25.2009
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It's probably worth noting that my tastes tend to differ from that of the general public. Tons of people seem to agree with Eddie. On the other hand we always hear the complaining voice louder than the voices that praise. Especially on the internet. I have to say that so far, I'm still (18% trophies, ~10 hours in) enjoying the game.

 

Here's my source

 

http://gamrfeed.vgchartz.com/story/84352/gdc-2011-…..cinematic/

 

Copy and pasted from the above link.

 

"During a presentation on localization, BioWare localization
representative Ian Mitchell showed some stats involving the amount of
content in Dragon Age: Origins and Dragon Age II. The
information gave some surprising insight into the scope of the sequel
versus its predecessor. This information is undoubtedly rounded, but
some key stats are:

 

Dragon Age: Origins 
1,000,000 Words
1,000 Cinematics
1,000 Characters
56,000 Spoken Lines 
60 Hours of Gameplay

Dragon Age II
400,000 Words
2,500 Cinematics
500 Characters
38,000 Spoken Lines
40 Hours of Gameplay

This is a pretty shocking change, as it shows some pretty significant
changes in developmental priority. The fewer spoken lines is especially
odd, especially with the now fully voice-acted main character, which
under normal circumstances would have signifficantly increased the
amount of spoken dialog. Are you happy with the new focus of Dragon Age II, or would you have preferred something closer to the original game?"

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