Ah-HA! I knew it, I wasn't sure but I rarely found myself tracking my solar whilst the entire opposing team where having a gang bang with my failing extremities, I did always seem to come out with less though. I think it's a shame that the game is a little unbalanced, admitidly when it starts you're all even but once you (or your opponent) starts to win either having destroyed a bulk of the turrets or gaining a high powered player it's very difficult to bring it back. I've found that the moment I hit a killing spree (a by product of which is lots of money and upgrades) I start reaping through my enemies and just get stronger and stronger whilst they gradualy leave the game, lol.
like most games there's always a rage quit problem. Balance issues are a thing to be concerned about but honestly many games have that sliding slope problem. That is to say it's harder to make a comeback the father the enemy has progressed. a) that can't really be help and b) it helps with the time. When they make games that balance out differently what happens is rounds take forever. For instance imagine if you could heal or rebuild turrets. Games would last hours because everyone would run back to heal and all the work they did would be for nothing. As frustrating as it is to make a come back one of the things I like about this game is that the games don't really make you suffer. It's not like Starcraft where you'll be losing after 15 minutes and dying for 20.
You do make a fare point. I can't really complain it's a great game and it was free, lol. My Brother is the king of making you suffer, he's OCD nad has aspergis and cannot win a game without ensuring that everything you own, or can be taken is his (this shows most on strategy games where he'll wall in your last remaining unit then procede to harvest every resource on the map, it's best to just go make a coffee). Awesomnauts is still a crazy fun game though, I like the concept too, I havn't seen many side scrolling frag-em-ups.
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