I think it was very well done. The first time I played Shelbys demo I pissed her off and she kicked me out, only to come back and beat on that guy. As Oly1kenobi said the more buttons you miss the more beaten your face looks. The second time I went in there I selected the different options and got her to talk to me until the clock ran out. This time I did better in the fight and my face wasn\'t so battered.
I played with Jayden twice. Depending how many times you fall going up or coming down the hill the more dirty your clothes get. I really liked the game, though it\'s a breath of fresh air.
Playing the demo only confirmed what i already knew. This was going to be a great game. i have to agree with Jimmy the fight scene was wonderfully done i felt like i was really in a fight. i also played the first part twice and the second time i actually got stabbed as i missed a few of the buttons presses. i still won the fight but it was a stressful moment. I liked the second scene as well i love CSI and i kinda felt like i really was an FBI agent. i love the coll gadget he\'s got. Will probably be playing the demo again just 2 see if i can make it even more different. Even the questioning was different on both my plays.
I\'ve had mine fully paid for for a few weeks now. anyone else have it pre-ordered?
I enjoyed the demo, but there is one thing that really bothered me….The Resident Evil "Tank" style controls. I am so tired of that in games. Why can't they work out a better system of character movement than 90 Degree turns and so forth? I'm using the analog stick to walk in this game so why does my character walk like I'm pressing the D-Pad?
You tend to see this in alot of what I call "Pretty background games"….You know, games that seem to just display a really high def picture of the scene while rendering a 3-d character in it. Also known as "invisble hallway wall games"….Like all the Devil May Cry games. It really bothers me and pulls me out of the game.
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