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The first level of the demo was much like LBP1. However, it was the second level where it became clear that things drastically changed in the little big universe. Controllinators offer the great advantage of integrating much more complex vehicles (as well as bunnies and hamsters) into the gameplay. Although I was familiar to what is possible in LBP 2, thanks to Youtube videos, to experience the new changes felt really good. Moreover, the story was just a simple example of what is to come in user-created levels. And the most exciting development, in my opinion, is the ability of creating retro-levels using holographic material (and that's my intention for the final game). However, what was missing in the demo was the sackbots… At least, they could have added these new fellows in the demo. So, that remained as another source of curiosity (to experience the controls of sackbots at first hand). Anyway, what I believe is clear: LBP 2 will be awesome…
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