There's a Wipeout 2048 interview here:
Talks about how they're using near, some of the technical stuff. Nicely anti-aliased shadowing techniques are apparently easier/more efficient on Vita vs PS3.
With Near you'll be able to drop a challenge somewhere with near, and let others pick it up as they pass and try to beat it. You'll be able to see how many played your challenge, compare times etc. Also be able to gift AR museum unlocks.
Photo mode is in there with the same effects as the PS3 version. They're also listening out for any great ideas for weapons on their facebook and twitter pages apparentl
Dengeki leaked Famitsu info early on 3 vita games.
Dream Club Zero (D3 Publisher)
Let's Try Bass Fishing (Kadokawa Games)
If you remember the poll I posted a while ago…the majority of Japan are more intersted in the Vita than they are the Wii U. It's quite popular there already. It may have to do more with who has games ready for it first.
Yep. Now that Dragon Quest X has been announced as a Wii U title (probably a launch one) things are starting to shape up for the next Nintendo console.
Vita has a LOT of support for developers but there's three reasons I'm not getting one at launch:
a) 100+ games on my backlog as is.
b) Wii U launch purchase.
c) Will wait for a drop to $179
The portable itself seems good enough feature-wise and the games library will be there in 3 years when I make my purchase. Since it's not BC with UMDs that will also stop me from getting one sooner.
lol terms like "good enough feature wise" is silly. It has the BEST features of any dedicated handheld device before it. So therefore its features are amazing unless you consider all other handheld feature crappy.
Also Wii U is not shaping into anything yet. In fact…all news as of lately has been rather negative. Only one controller, rumored hardware downgrade, single touch screen, analog nubs instead of sticks, developers claiming problems with the SDK's, and so on.
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