Darrin

Are Gamers A Nation of Whiners?

August 1st, 2008, 14 Comments

In the U.S., a prominent politician recently stirred controversy by referring to the country as a “nation of whiners”. There are no major wars or epidemics or catastrophes, there are record levels of peace and prosperity, continued acceleration of every type of technology, comfort, convenience, and overall standard of living, and yet people still complain endlessly about the price of gas and find a million other nitpicks to moan about.

By the same token, have gamers become a similar group of whiners?

Here are the top three moans of 2008:

  • Games are too expensive
  • Innovation is dead. There are too many sequels.
  • Journalism is horrible. Review scores are terminally flawed.

Games have never been cheaper. There is tons of software for free or for $10 and under. And hardware has never done more for less money. You can get a last-gen console and games for next to nothing. And inflation adjusted, current new release games and hardware are cheaper than ever and more feature rich than ever.

Regarding innovation, the industry is experiencing a true renaissance. We are seeing an explosion of game functionality and polish. We are seeing more experimental and novel efforts than ever before. The industry is remaking and polishing every type of classic cult favorite, is building out new genres such as music/rhythm, is fleshing out previously unexplored social aspects of gaming, and has devoted huge efforts to the absolute mastery and perfection of the 3D shooter. And all this is happening at a historically breakneck pace. Compared to other industries like real estate or education, the video games business is rapidly evolving frontier territory.

And journalism? There are more types of journalism catering to a wider spectrum of tastes, more extensive coverage, and better discussion outlets than ever before. It’s also admirable that the games industry generally takes it review scores so seriously and passionately. The movie industry doesn’t put nearly as much attention or care into reviewing and evaluating their work.



Darrin

Carmack on Rage and DVD Storage

August 1st, 2008, 10 Comments

id Software’s famous programmer, John Carmack made some controversial statements at today’s QuakeCon event:

id’s post-apocalyptic open-world shooter Rage (PC, PS3, 360, Mac) will look worse on Xbox 360 due to the compression needed to fit the game’s assets on two DVDs, programmer John Carmack revealed at tonight’s QuakeCon keynote.

According to Carmack, the royalty fees to include a third disc in the Xbox 360 version would be so high that it simply isn’t a feasible solution, with the programmer hoping for Microsoft to make a concession. He stressed that the issue is merely a storage problem and has nothing to do with the power of the Xbox 360 hardware.

rage.jpg

This is a little surprising coming from Carmack, who seemed to prefer the more PC-like 360 in the past and famously referred to the PS3 as a “pain in my ass”.

We’ve seen PS3 exclusive shooters such as Resistance 1 use over two DVDs of storage, but we’ve also seen large games like GTA 4 manage to completely fit on a single DVD. Carmack isn’t the type of guy to make this kind of thing up, so I believe him.

It will be interesting to see how this Rage title turns out. Will it be a tech demo for their new 3D engine or will it be a fully fleshed out game?

UPDATE: Removed “Unconfirmed” as this seems to be legit.

Darrin

Gran Turismo TV

July 31st, 2008, 17 Comments

Tomorrow, on Friday, Gran Turismo Prologue gets Gran Turismo TV. This is a series of auto enthusiast video programming that can be purchased for $1-$2/episode.

131788-1-1.jpg

I know we have some real auto enthusiasts on this site, so I’m curious: Is anyone excited about this? Personally, I don’t see the draw. Most GT fans that I know are excited about many other things, most specifically, having a full version of GT5 with a full selection of cars, tracks, and non-linear game progression modes.

However, Gran Turismo’s fan base has always been split between auto enthusiasts and technology fans and it’s possible that this is intended to appeal more to the former category. It’s also very possible that this is just a nice extra going in on parallel to main development efforts.



Henning

Killzone Developer Diary Part II

July 31st, 2008, 3 Comments

Pursuant to the first developer diary, here’s a diary entry that a Killzone 2 PS3 developer may (or may not) have sent me:

>>>>

Ya ya. Well, we are now done with E3, the big American schmooze-fest that the bigwigs at Sony said we had to be at. So we took a cruise across an ocean or two and tada, 14 days and 63 beers later (each) we were there.

Did we get a big showing at the press conference? No no no, alas we weren’t in the big press conference. Instead Sony tipped their collective hats to our American compadres at Insomniac. You know, because their game is releasing this fall, and ours in February. Theirs need the attention, ours doesn’t. The marketing, you know. Na na nana nya nya. Whatever. We all know that Resistance 2 is gonna be great, they’re our best buddies across the pond, we don’t compete with them, we play their stuff, they play ours, we share technology, blah blah blah.

You want the truth? Killzone 2 is gonna kick some collective @$$. It’s gonna be better than Resistance 2, better than Halo 2, better than Gears 2. Big bulky battle suits are so 2007. Aliens? Who needs ‘em? Human versus highly-modified (maybe I guess because we put the Helghast inside those cool glowing-eyes uniforms so you can’t really tell if they look any different than the normal human or not and I ain’t gonna tell you if we resolve this in Killzone 2 or the sequel (oops, I didn’t say that) or not so you’ll just have to keep on guessing) is where it’s at baby!

We got revolvers. We got machine guns. We got bullets. We got the rat-tat-tat sound down to a TEE man. We recorded a machine gun with 359 microphones (one malfunctioned) placed all around it and recorded those sounds and encrypted them into the game so that no matter what angle you’re approaching an enemy at (except from below at a 30 degree angle), you’re hearing the right sound! In full 7.1 surround sound, FTW! Woo hoo!

Yeah, so, The sound’s gonna be the table’s legs man. (I hope you know that expression over there in America. It means good things. You know the legs hold up the table. Good stuff.) But the graphics are good too! You all seen them, right? We actually built some sets for reference, and just scanned ‘em right in. Who needs Maya? Well, ya, we do. But still, the sets were scanned in and that’s why they look so realistic. We couldn’t of course, create all the sets for all the levels, just a few reference ones. But it helped a lot, and they’ll be used in the movie.

What else?

Badges! Right, Badges! That was a dumb name. I thought of a great new name all by myself. It fit perfectly with how “Badges” were supposed to be used. So I tried convincing Steven and Mathijs to call them … wait for it … “Perks”! Yay! But they said something about something where something is something and so: bad. My bad. Can’t call them Perks. I’ll tell ya, my girlfriend got an earful that evening!

Nya well, that’s about it. Sorry for the short update. The game is actually done. We’re not doing anything now except playing PixelJunk Eden demo and wondering if we’ll ship any new maps after the game is released. So see ya next time, maybe I’ll do a postmortem.

Henning

What The? PS3 Earns More for EA than 360

July 30th, 2008, 15 Comments

EA let loose some financials yesterday, and the results are very interesting. EA’s software sales for the PS3 between April and June 2008 increased 969% over the same period last year. The PS3 is now EA’s biggest source of gold since the beginning of 2008.

Dollar earnings per console during the quarter:

PS3 - 139 million
PC - 86 million
360 - 81 million
PS2 - 79 million
PSP - 57 million
Wii - 57 million
mobile - 44 million
DS - 21 million

The remarkable things to me are that EA didn’t publish any big title or PS3 exclusive, and that the PS3’s installed base is lower than the 360’s. Where’s all this money come from? I’d like to see a breakdown of which games helped out PS3’s huge share. And does this mean that EA will pay attention to us PS3 owners a bit more? How about giving us some timed exclusives?

PS3 games earn big bucks for EA News

Update: reading the results, it looks like these were the releases in the quarter for the PS3:

Battlefield: Bad Company
NASCAR 09
UEFA EURO 2008

And for the 360:

Battlefield: Bad Company
Command & Conquer 3: Kane’s Wrath
NASCAR 09
UEFA EURO 2008

Gary

Download Firmware 2.42 Now

July 30th, 2008, 6 Comments

From the PlayStation Blog:

Just wanted to give everyone a quick heads up that a PS3 firmware update (v2.42) is now available for download. This update improves the playback quality of some PLAYSTATION 3 and PlayStation format software.

It also supposedly makes the Trophies load a lot faster. I haven’t downloaded it yet so can’t confirm or deny this is true.

Firmware 2.42 Now Available

Henning

LittleBigPlanet Tutorial Video

July 29th, 2008, 4 Comments

PS3 Fanboy put me on to this LittleBigPlanet tutorial video. Check it out! Looks like Glitch found it too (in the sidebar). :)

LittleBigPlanet tutorial level video and information

Darrin

PlayStation Q2: Back in Black

July 29th, 2008, 4 Comments

Sony released their financial statements for Q2 2008 (fiscal Q1, calendar Q2, April through June), and it’s good to see that the PlayStation business back in the black. Sony’s gaming division made profits of ¥5.4 billion yen on revenue of ¥229.6 billion yen.

q2profit.png

As you can see, both hardware unit sales and software unit sales are up. The report says, “Hardware sales increased while software sales decreased”. Since software unit sales were up, I assume this means that software dollar sales were down, which means that the average software selling price has dropped as they are selling more budget priced titles.

q2unitsales.png

Full Sony financial statements can be found here.

Henning

SuperStardust HD Multiplayer Pack

July 28th, 2008, 1 Comment

I bought the multiplayer pack for SuperStardust HD on my PS3 a little while back, but I didn’t have a chance to try it out until last night.

Steve and I gave it a whirl in both standard co-op split-screen mode and in versus mode. The first mode is identical to the co-op mode that was there before, except that it’s now split-screen instead of shared screen. I did notice a decrease in quality, or at least I thought I did. It was hard to pin down. The easiest way to describe it is to say that everything seemed slightly less smooth. But it was still entirely playable, and after some reflection I guess you have to take a performance hit if you’re showing twice as much stuff!

Steve and I also played versus mode, but only got to try Deathmatch before we moved on to some PixelJunk Eden and Army of Two.

I was surprised, actually, by how many multiplayer modes there are. There was Deathmatch, of course, but there were others too, including King of the Hill. I am hosting games night on Wednesday, so four of us will hopefully be giving that mode (and others) a try. So I’ll update you on that later.

But even Deathmatch is a blast. There we three rounds, and we had to do a lot of experimenting to find out how to switch to and use all the new weapons. Steve seemed to default to some red homing missiles and I got smaller yellow ones. We need to figure out how that works! It was a blast to play, however, and I hope that Steve adds his comments to this post. The levels aren’t just empty or with asteroids. Instead, there are permanent rocks that you need to navigate through and around, and this adds some more strategy to the game. It is odd to be able to see your enemy almost completely on the other side of the world, though. But it was nice, because I could shoot some homing missiles at him! There’s also a big tower on the level that adds an extra element to the game. If you destroy it (while it’s trying to destroy you), you get some extra bonuses to use. Some bonuses in multiplayer mode are timed, which is different than single player mode. Ah well. I want to try the game a lot more to figure out all the many options and weapons. In the end of this particular match, Steve won two rounds to one. :(

Darrin

New Blu-ray movies for the week 7.28.08

July 28th, 2008, 5 Comments

Plenty to pick from this week. Anything for you?


* Dark City: Director’s Cut
* Stargate: Continuum
* The Hunt for Red October
* Top Gun
* Doomsday
* The Lost Boys
* Shine a Light
* Harold and Kumar Escape from Guantanamo
* Bay: Special Edition
* Clear and Present Danger
* Patriot Games
* Beowulf: Director’s Cut
* The Sum of All Fears
* Harold and Kumar Go to White Castle: Extreme Unrated Edition
* Lost Boys: The Tribe
* Human Body: Pushing the Limits
* StarGaze HD: Universal Beauty
* Vengeance
* The Tiger Blade
* Salvage

Blu-ray.com

Darrin

PS3Blog E3 2008 Winners

July 28th, 2008, Add a Comment

Here they are! Tallied up from the votes last week:

lbp.jpg

Best Exclusive PS3 Game

LittleBigPlanet (6)
Resisistance 2 (5)
Killzone 2 (3)

Best Multiplatform PS3 Game

Resident Evil 5 (6)
FFXIII (4)
Fallout 3 (3)

qfb.jpg

Best PSN Game

Ratchet & Clank: Quest for Booty (8)
Fat Princess (5)
Pixel Junk Eden (2)

Best Surprise (Game)

MAG (4)
DC Online (3)
Ratchet & Clank: Quest for Booty (2)

Best Surprise (Non-Game)

Video Downloads (6)
FFXIII (3)

Best Conference

Sony (10)
Microsoft (5)

Biggest Disappointment

No PS3 RPGs (4)
Nintendo’s Showing (4)
No Support for Europe or Canada in Initial PS3 Online Movie Store (3)

Best of Show. Game, event, anything.

Killzone 2 (4)
LittleBigPlanet in Sony Conference (4)

Gary

GTA IV: The Naked Gun

July 27th, 2008, 7 Comments


GTA IV: Naked Gun Edition

The best thing that GamesRadar has done since 2005? Yes.



QuickNews

Warhawk 1.50 - It’s out in Europe and North America. I just downloaded it a few minutes ago. The main things it added are a training mode, custom soundtracks and trophies.

- 27Aug08 Comments

PlayFactory - This will bundle six PlayStation Eye games. Hopefully they are new games and not existing ones.

- 26Aug08 Comments

Those Sony folks are working hard to make sure that music peripherals for different games work with each other, according to Sony’s PS3 Music Peripheral Compatibility Update. Yay!

- 18Aug08 Comments

Today’s PLAYSTATION Store Update brings us news of Bionic Commando Rearmed. We can download and play it today. Yay! We also get a 1942: Joint Strike demo.

- 14Aug08 Comments

This dude is complaining that although it’s nice that the new PlayTV peripheral is cheaper than originally stated, that you can’t download your programs to other devices. What you can do, however, is watch programs remotely via PSP. Frankly, if I had PlayTV, I think that would be good enough for me.

- 14Aug08 Comments

IGN loves Bionic Commando Rearmed, giving it a 9.4 score out of 10. The game supports two player offline co-op, which makes it a must buy for me!

- 12Aug08 Comments

Finally some SOCOM: Confrontation public beta info! It’s coming in September. For those of us who bought the first issue of Qore, we get into the beta a week later than those who preordered the game.

- 07Aug08 Comments

IGN reviews Monster Madness: Grave Danger and they don’t particularly like what they see, giving it a 5.2 out of 10. They note that it’s much improved over the 360 version of the game, but that it’s still lacking. Unfortunately, they don’t give much detail about how it’s lacking.

- 07Aug08 Comments

In the first half of 2008 in Canada, the PS3 outsold the 360 170k to 129k. For once us Canadians get it right! :)

- 31Jul08 Comments

Firmware 2.42 is up | Go grab it! Not sure what it does yet, still downloading it. [Update - Nothing to see here, maybe prep for something to come? Life with Playstation perhaps?]

- 29Jul08 Comments

Star Wars: The Force Unleashed Demo Coming When is the demo coming? In August. That’s all you need to know…

- 28Jul08 Comments

Tiscali Games has some nice in-game screenshots of Killzone 2, including the screen you see when you choose a spawnpoint. Resolution isn’t that great, but we haven’t seen this stuff before, so it’s cool. :)

- 24Jul08 Comments

GT5 in 2009 or 2010

Ouch! On the good side, we one or two substantial GT5:P updates this year.

- 22Jul08 Comments

On 1UP Yours Show, Shane says that Square Enix FFXIII Producer says that they will being making a big Advent Children announcement in two weeks in Tokyo that will swing the pendulum of Square Enix support back from the 360 towards PS3. Sounds great!

- 19Jul08 Comments

Sony Keynote
July 15, 2008 at:
- 11:30 AM PST
- 2:30 PM EST
- 7:30PM UK

E3 2008: The Thread

* IGN LiveWire
* Gamespot Video Feed(Started late yesterday)
* G4(last resort)

*links to several liveblogs*

* StiqOfJoy
* GiantBomb LiveBlog

If you know of any others let me know and I’ll update this post.

- 15Jul08 Comments

All contents copyright © 2005-2008, Henning Hoffmann. All rights reserved.

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