Posts Tagged Arkane
Here is the new gameplay trailer for Dishonored: The Knife of Dunwall, the second add-on pack for this awesome game.
In The Knife of Dunwall you take on the role of Daud, the legendary assassin who killed the Empress, and access his weapons, gadgets, allies and supernatural abilities. After assassinating the Empress, and forever changing the fate of Dunwall, you embark on a search for redemption. The Outsider reveals the key to your atonement, but who—or what—is Delilah? Accompanied by the Whalers, your loyal band of mercenary assassins, your search will take you through never-before-seen districts of Dunwall as you face off against new and terrible foes. Employ a unique arsenal of new weapons and powers that enhance Dishonored’s dynamic combat, mobility and stealth systems. In the struggle to hang onto the last shred of your humanity, the choices you make will ultimately determine your fate.
The Knife of Dunwall is slated for release worldwide on April 16, 2013 for Xbox 360, PS3 and PC for $9.99 (or 800 Microsoft Points). For more information on Dishonored or The Knife of Dunwall please visit www.Dishonored.com.
I played Dishonored at E3, and found it to be quite fun. One of the things they pointed out to me was that there are many different methods to face any situation. This video is a great example of that.
In this video, Corvo is detected by the guards at the Boyle Mansion and must find a way to escape. The video showcases three possible routes using Blink, Bend Time and Possession – three of the many supernatural abilities you’ll gain access to as you play through the game.
Bethesda’s teaser pic from yesterday, was a screen from the just released a trailer for Dishonored. Dishonored is an immersive first person action game, set in a Steam-punk world, that is being developed by Arkane Studios. Arkane Studios is the people who brought us Dark Messiah of Might and Magic, and contributed to many AAA games including Bioshock 2 and Call of Duty World at War multiplayer. This trailer looks amazing, and I hope we can see scenes like this in the actual game.
Read more about the game after the jump.