DeathSpank is a trilogy that was released between 2010 and 2011, a series of games made by industry legend Ron Gilbert (who you might recall for, say, the Monkey Island games) and HotHead Games. I purchased DeathSpank (the first game) in a heartbeat after trying the demo several years ago
Since this is a series that deserves a second look, I thought it might be good to do a review for each of the games in the trilogy, in order to make you see why it deserves your time! We’ll start with Orphans of Justice, but reviews for DeathSpank 2 (Thongs of Virtue) and DeathSpank 3 (The Baconing) will also go live in the following weeks!
DICE and EA are rumored to be revealing Battlefield 4 on Mach 26 at an invite-only event held during this year’s Game Developer’s Conference. How does Ace know this magical news? Well, obviously I was invited…or IGN shared the invite they received for the event. Oh, and it’s obviously a Battlefield thing(Sorry SimCity fans):
It’s been just a little over 3 months since Battlefield 3 Premium was released to the public and although it was widely accepted by majority of the gaming community, the subscription package still had a fair bit of convincing to do in order to ensure it’s success.
Now, 3 months and 3 DLCs down the line, Battlefield Premium is reaping rewards and praise from Battlefield gamers everywhere. To date, we have seen the likes of the Back to Karkand, Close Quarters and the recent Armored Kill map packs being unleashed, with a further 2 more DLC packs (Aftermath and End Game) heading your way over the next 6 months or so.
Today, I’m going to focus on the latest DLC pack, currently released to Battlefield Premium players – Armored Kill.
Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns.
Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death. Turn your lack of a destiny to your advantage and harness fate as a weapon.
Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
Customize your play in a dynamic combat system that delivers some of the most intense and responsive action ever seen in an RPG.
Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
Build the character you’ve always wanted with the revolutionary new Destiny system that allows you to continuously evolve your character class to your style of play.
Create and modify your hero with millions of combinations of skills, abilities, weapons and pieces of armor.
The first Grand Slam Tennis was originally planned as a PS3 release but EA faulted on its first service, and it never saw the light of day. EA are back with their second try with Grand Slam Tennis 2 which has a few things in its locker: Total Racquet control, tons of official licenses, and full Playstation Move support if you’re feeling active. Now if we could have quiet please, we’ll get started on this review.