Posts Tagged Kinect
Want to put your Kung-Fu skills to the real test? This is the game for you! We are going to giveaway a copy of Kung-Fu Live to a lucky winner. To enter this contest there are 2 steps:
- Must be a member of PS3Blog.net and donate 250 points to the Lottery account (please donate only once) Since it’s double points (until the morning of January 10th) new members get 110 points just for joining the site. Here are all the possible ways to earn points. Not a member yet? Join here.
- Leave a comment below with a photo of yourself with your favorite Kung-Fu weapon and a sign that says PS3Blog.net on it somewhere. The more unique or goofy the better, but keep it family friendly.
You have until January 16th at 10 PM Mountain Time to get your photos in. On the morning of January 17th I’ll post a poll with all the photos and the voting with take place until the morning of January 20th. If you haven’t already, check out my Kung-Fu Live Review.
[Update: I have acquired another copy of Kung-Fu Live! So now 2 winners will be choosen!]
Note: You will need a PlayStation Eye in order to play Kung-Fu Live
Fanboys may be overly passionate in expressing disdain for the competitor, but not Sony. According to PlayStation head Shuhei Yoshida, being continually compared to Microsoft’s Kinect has got him feeling “lucky”.
“[Ever] since we announced Move at E3 last year, I’ve always felt like we were lucky that Microsoft made such a big deal with Project Natal. In a broader sense, we are categorized as ‘motion gaming’- if we were just doing Move, we wouldn’t have had as much coverage and attention from media and consumers.”
he furthered, “Because you have Kinect versus move, or Natal versus Motion Controller… I’ve always felt that that helps to convey our message in terms of what’s unique about Move. In our mind, from the beginning, we clearly understood the difference between what Microsoft is trying to do and what we have been doing. I feel like it’s a great thing, to have the Kinect versus Move versus Wii comparison.”
Anton Mikhailov explains why they let Microsoft have the Kinect technology. Skip to the 9:00 mark if you want to see that. They talk about how Kinect has trouble tracking people with varying heights, for example 5′ 7″ vs 6′ 4″. How they need to be far away from the camera for it to see your whole body. With the PlayStation Move just the “orb” need to be seen by the camera.
Near the end of the video Anton talks about the PlayStation Move and the XMB. He basically said it’s not the best option to control the XMB with motion. It would be tiresome going threw hundreds of songs and would have to be reworked if they where to control the XMB via Move. I agree with him on that. What do you think?
Microsoft officially revealed the pricing and details of their motion tech, Kinect, yesterday and compared it to Sony’s Move and the Nintendo Wii. According to the Microsoft when compared to the Wii and Move, Kinect is the overall winner when it comes to affordability.
( Note how Microsoft used the original PS3 “PHAT” model for their price comparison.)