Posts Tagged Media Molecule
The official PS3blog announced yesterday, that starting January 17th, and going through January 19th, “a small group of LBP fans will take over the PlayStation Lounge at the Sony Style store in New York City to set new gaming records and earn their place in history.”
The event will be hosted by Veronica Belmont from Qore and Jeff Rubenstein, and will be shown via live stream on the official PlayStation.Blog. They will be interviewing people, as well as giving us “behind-the-scenes access with Media Molecule.” Fans watching will be able to suggest games to play next as well as send in questions via Tweet.
They also invited anyone to stop by and check them out at:
PlayStation Lounge at the Sony Style store
550 Madison Avenue
New York, NY 10022
The Guinness World Records to be set include:
Read the rest of this entry »
Some great news today for LBP fans everywhere, the game has official gone Gold, which means that that most of the bugs have been ironed out, QC is happy with the game so let the Blu-ray pressing begin! Those that aren’t to sure about picking up the game should know that the first review is out and has been given a perfect 10/10 by the Official PlayStation Magazine. If you’re still not sure whether this game is for you or not, then snag the demo today and see for yourself!
The creators of LittleBigPlanet 2 have produced a parody of the Kevin Butler / BestBuy TV commercial. Perhaps this should be added to our current poll that inquires about your favorite Butler commercial!
When it comes to failed games development, it’s very easy to push the blame game towards the direction of big publishing companies like Sony. More often than not, we hear of accusations flying back and forth as to how stifled the creative process was to the impediment of what could have been “the best game ever FTW!”. But no, not Sony. So says Media Molecule.
The LittleBigPlanet creators stand by their man, Sony, telling people at the Eurogamer Expo that not all publishers are out to just make a quick buck and leave the developers by their fragile selves as soon as the game’s out and reaping in money.
Said Alex Evans, “The nice thing about the industry, and I think you see it in all of the big publishers, Sony especially, is that they’re not in it for a quick buck. There’s no point, especially for a first party title, putting out something that’s nearly there, like 99% there […] Sony have been so amazingly supportive. It’s not easy to phone them up and go ‘Guys, we’re not there yet’. You know, they couldhave said ‘F*** it, we don’t care’ and the point is, they didn’t.”
Their fondness for each other is very apparent too. After all, LBP remains to be PS3 exclusive. Regardless of that however, what’s good to hear is that Sony can be the good guy every once in a while.
Via [Critical Gamer]
Not so long ago, I picked up the recent Playstation 3 title known as ModNation Racers. A game that comes under Sony’s ‘Play, Create, Share’ marketing campaign.
This is a campaign that promotes the idea of videogames that feature some sort of tool set for users to create their own content for the game and share it with other gamers.
The first game to be released under this banner was the fantastic ‘LittleBigPlanet’; a game which allowed players to create their own levels to share with the community.
Of course, it was more complex than that. LittleBigPlanet’s tool set let you do much more than create a simple Mario-style level to run though.
In fact, the scope was massive. Simple to learn and complex to master, LittleBigPlanet’s tools allowed users to make vehicles, create monsters, recreate their favourite movies, other video games and a variety of different settings.
What some thought would allow for little more than running and jumping from platform to platform was now being used to create scenes from ‘Shadow Of The Colossus’, the opening to ‘Final Fantasy 7′ and even an R-Type style shooter.