Posts Tagged Media Molecule
When it comes to failed games development, it’s very easy to push the blame game towards the direction of big publishing companies like Sony. More often than not, we hear of accusations flying back and forth as to how stifled the creative process was to the impediment of what could have been “the best game ever FTW!”. But no, not Sony. So says Media Molecule.
The LittleBigPlanet creators stand by their man, Sony, telling people at the Eurogamer Expo that not all publishers are out to just make a quick buck and leave the developers by their fragile selves as soon as the game’s out and reaping in money.
Said Alex Evans, “The nice thing about the industry, and I think you see it in all of the big publishers, Sony especially, is that they’re not in it for a quick buck. There’s no point, especially for a first party title, putting out something that’s nearly there, like 99% there […] Sony have been so amazingly supportive. It’s not easy to phone them up and go ‘Guys, we’re not there yet’. You know, they couldhave said ‘F*** it, we don’t care’ and the point is, they didn’t.”
Their fondness for each other is very apparent too. After all, LBP remains to be PS3 exclusive. Regardless of that however, what’s good to hear is that Sony can be the good guy every once in a while.
Via [Critical Gamer]
Not so long ago, I picked up the recent Playstation 3 title known as ModNation Racers. A game that comes under Sony’s ‘Play, Create, Share’ marketing campaign.
This is a campaign that promotes the idea of videogames that feature some sort of tool set for users to create their own content for the game and share it with other gamers.
The first game to be released under this banner was the fantastic ‘LittleBigPlanet’; a game which allowed players to create their own levels to share with the community.
Of course, it was more complex than that. LittleBigPlanet’s tool set let you do much more than create a simple Mario-style level to run though.
In fact, the scope was massive. Simple to learn and complex to master, LittleBigPlanet’s tools allowed users to make vehicles, create monsters, recreate their favourite movies, other video games and a variety of different settings.
What some thought would allow for little more than running and jumping from platform to platform was now being used to create scenes from ‘Shadow Of The Colossus’, the opening to ‘Final Fantasy 7’ and even an R-Type style shooter.
Starring Sackboy, Sackgirl and their trusty grappling hook!
Discover the new features of LittleBigPlanet 2 and learn more about the latest creation tools as Media Molecule Co-Founder Alex Evans shares more details about the game.
LittleBigPlanet 2 will be out before the holidays, exclusively on the PS3.