Posts Tagged NAMCO Bandai Games

2012: The Year Of The Fighters Preview

The fighting game genre is back, and this year, it’s bigger than ever. With many of the major fighters expected to make a comeback this year, fans of the genre will have a lot to choose from. And many sore fingers.

1: Soul Calibur V

Starting the year off with a bang is Namco Bandai’s Soul Calibur V.The weapon based fighter’s return to the spotlight after a near four year absence paves the way for a big year ahead. Soul Calibur V takes place seventeen years after the fourth installment and introduces a new cast of younger fighters, while playing host to returning favorites.

Keeping up with a tradition that began with Soul Calibur II, the fifth game in the series includes special guest character Ezio Auditore da Firenze from Ubisoft’s acclaimed Assassin’s Creed franchise. Tekken creator, Katsuhiro Harada, also gets in on the fun as a special non-playable character in the game’s Quick Match mode. Namco is promising a better online experience with Soul Calibur V, with an improved netcode to prevent nasty lag issues.

Soul Calibur V is due out in North America on January 31st followed by a February 2nd and 3rd release in Japan and Europe, respectively.

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Tekken Tag Tournament 2 Hitting A Console Near You Next Year

Currently available in Arcade form across Japan and undergoing playtests in parts of North America, Namco Bandai has announced a release date for Tekken Tag Tournament 2 for home consoles. The fighter is expected to debut sometime during “Holiday” 2012. Which likely means next November or December. Along with the date Namco also released a spiffy new trailer for the game.
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Dark Souls Patch 1.05

The patch previously released in Japan is finally here for you hardcore RPG fans. Patch 1.05 will offer tons of fixes addressing multiple balancing and technical issues.

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Official Review: Ace Combat: Assault Horizon

I do apologize for the delay of this review. Many of you know why it’s been delayed, but I was out on ‘medical leave’ and couldn’t even manage to sit and play a game. So, with that out of the way, I gotta get this review out for you. You might notice gratuitous use of the word “intense,” but I don’t have any better words to describe the use in the context of this review.

Let me start by saying I’ve been a fan of the Ace Combat franchise since the games first released on the PlayStation. Though I never owned any until the PS2 titles came out, I did spend a bit of time playing them. Ace Combat was the first title I’ve played that introduced me to flight combat games, and they’ve always been very well done.

But this addition to the franchise is, more or less, a reboot of the series. Gone are the imaginary worlds you played on. Gone are the boss battles. Gone are the super-fortresses at the end of the game. Does this hurt the game at all?

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