Posts Tagged PixelJunk
PixelJunk released a trailer for their upcoming title, PixelJunk Sidescroller. This might be better titled “PJ Shooter with all-new CRT TV effects.” See the trailer below.
Jeff Rubenstein caught up with Matt Morton the producer of PixelJunk Shooter 2 at this past CES to ask him what we can expect from the game, what is multiplayer like and why this isn’t an Encore to the first PixelJunk shooter like two of the other PixelJunk games.
Here, Deb Mars and Matt Morton talk about the upcoming PixelJunk Shooter 2, and some of its new features and gameplay. They also mention that, because of a more involved storyline, this is the first PixelJunk title to have an actual sequel as opposed to an “encore.” Given the quality of the first game, I cannot wait to play this one!
PixelJunk Shooter was nothing short of amazing when it comes to gameplay and visualizations. It was a simple yet entertaining game that had a very basic concept but was pretty revolutionary with its fluid dynamics by using elements of fluid against others to solve puzzles.
I am very much looking forward to the sequel every since I saw the “to be continued” at the end of the first one.
“Normally sequels are just a re-hashing of the ideas in the original, but for PixelJunk Shooter we still have a ton of ideas on the drawing board and the engine has lots of potential we want to use before moving onto our next idea. It would be a waste not to use it to try out more stuff.”
“We managed to put in all the ship ’suits’ that we thought up this time around but there will be a number of new suits to make use of some of the brand new ideas for fluid gimmicks you may or may not see sometime soon.”