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Tag: PlayStation Move | Page 2 | PS3Blog.net

SOCOM 4 Full Deployment Details, this you might wanna read!

February 27, 2011 | | 16 Comments

With the mighty tower that is the Call Of Duty series on the decline and burning out, the Medal of Honor game that didn’t do as well as was hoped, MAG (although a great game) has become somewhat…mundane (though the DLC did help some), that really doesn’t leave much aside from Killzone 3, which is pretty good as I find I get the “World Full” message a lot, meaning there are a lot of players online, which is good!.

But let’s get to the real reason why I’m writing this. I was making my usual rounds on the internet enjoying the sights, errrr sites ( 😆 ), when I came across information on the SOCOM 4 “Collectors Edition”, or SOCOM 4: Full Deployment as they call it, and was I shocked! Here are the details:

The Full Deployment package contains the following:

  • SOCOM 4 game, on blu-ray of course
  • PlayStation Move motion controller
  • PlayStation Move navigation controller
  • PlayStation Eye camera
  • PlayStation Move Sharpshooter

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It Only Does Sharp Shooting

February 18, 2011 | | 14 Comments

Two new commercials are going to be hitting the streets to promote the PlayStation Move sharp shooter in some good old Killzone 3 action. As always the commercials have a good amount of humor in them and damn does Killzone 3 look good!

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Update: Portal 2 to NOT Get Move Support Afterall

February 17, 2011 | | 22 Comments

[UPDATE] Since this post’s publication, Valve issued the following statement: “There’s a story making the rounds regarding Portal 2 support for PS3 Move. Unfortunately this quote was ‘lost in translation’–Po rtal 2 does not include support for Sony’s motion … Read More

Sony’s Sharp Shooter, a closer look

February 10, 2011 | | 9 Comments

Richard Ho the Associate Product Marketing Manager stopped by the Sony Blog and shared an in depth look at the upcoming Sharp Shooter for the PlayStation Move.

Taking advantage of the PlayStation Move is an understatement. This thing is … Read More

Slaughtering the Helgast with Move

February 6, 2011 | | 16 Comments

Having downloaded and installed the Killzone 3 beta I was happy to see the familiar Move screen load up. With my PS Eye set to its little blue dot I began to strap up with my navigator and Move. The learning curve began immediately.

Dual analogs may seem awkward to somebody who doesn’t play First Person Shooters, the way you move with Move has that same first time awkwardness. Rather then having the whole screen move you are introduced to the Move’s constant gun movement. The gun bobbing all around precise to where your pointing is a site to see. I immediately adjusted the sensitivity to 60% so when my aim hit the side of the screen I would turn much faster then the default setting. By default the left to right is like barely pushing right on the Dual shocks right analog, much to slow for my liking.

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Sony to Bring Move to PC with the Move Server Project

February 1, 2011 | | 11 Comments

As you may know, Microsoft’s Kinect device has been getting all sorts of development on the PC, making some rather cool uses for the technology (although not officially supported). As for the Move, not so much. That is, until … Read More

Dead Space: Extraction Is Heading to the PSN w/ Move Support

January 20, 2011 | | 9 Comments

Originally announced to be available with the Dead Space 2: Limited Edition, it was announced today that Dead Space: Extraction will also be made available on the PlayStation Network for download.

Dead Space: Extraction was originally released for … Read More

New PC motion controller shows Sony’s missed chance for Playstation Move

January 10, 2011 | | 11 Comments

Sixense unveiled its Razer Hydra at CES this year, which is a motion controller for the PC platform. This is good news for the industry as motion gaming will meet even broader audience.

Razar Hydra uses an electromagnetic field within a radius of 6 feet to detect the positions of the controllers in both hands, with millimeter accuracy. It also supports an analogue stick on each of the controllers. I had earlier written an article about how having an analogue stick on the Platstation Move controller would have been the right thing (in hopes of getting things right for PS4, of course, as there’s no way Move specs can change). Comments around the web concentrated on the fact that using analogue on the motion controller would be awkward, something which was repeated by Anton Mikhailov himself, and he also mentioned that it would come with added costs.

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