Posts Tagged PlayStation Move
[UPDATE] Since this post’s publication, Valve issued the following statement: “There’s a story making the rounds regarding Portal 2 support for PS3 Move. Unfortunately this quote was ‘lost in translation’–Po rtal 2 does not include support for Sony’s motion controller.” Too bad!! However there was no statement made saying that the PC code, cloud saves, and cross platform gameplay were false, so it still seems that those features are still ‘confirmed’ I’ll keep everyone updated as I look into this further. The original post can still be read below.
If you were anything like me, when portal hit the PS3 with Team Fortress 2, and the Half Life collection packaged in a perfect match up called the Orange Box, you went out and got it right away and first thing you did was tear into Portal with a fervor like a hungry man tears into a steak. After completing Portal I felt incomplete….alone, well no more, we learned last year at E3 that we would be getting a juicy sequel to the critically acclaimed title from Valve software.
With Portal 2 set to launch in April of this year loaded with features, today we learn about another juicy feature to the most anticipated game of 2011, Deploying surprise in…3…2…1…Move support! Yes that’s right, Portal 2 will feature “full move support” according to Valve. Valve’s own Chet Faliszek spoke of the feature VIA the German PlayStation blog and claimed it was “compensation for PS3 users not getting a Left 4 Dead release” (I think Valve is starting to see the light and are regretting not giving the PS3 the attention it deserves)
Other goodies that came with this update include PS3-Exclusive cloud saves, and a free code for a PC version of portal 2, also PS3 players will enjoy cross platform gaming with PC players through Steam, it just keeps getting better and better, April can’t come soon enough!!
Richard Ho the Associate Product Marketing Manager stopped by the Sony Blog and shared an in depth look at the upcoming Sharp Shooter for the PlayStation Move.
Taking advantage of the PlayStation Move is an understatement. This thing is looking like a game changer. Seeming as there’s no classic Call of Duty auto aim in Killzone 3 or Socom 4 this is going to help those who have become accustomed to assisted aim. I’m most looking forward to using this with Time Crisis as the already released Sony Move Gun attachment is not the easiest set-up to play with. Having the Move button next to the trigger will also make RE5 playable! The Sharp Shooter retails for $39.99 and will be released Feb 22nd along with Killzone 3 making it the must have peripheral.
Having downloaded and installed the Killzone 3 beta I was happy to see the familiar Move screen load up. With my PS Eye set to its little blue dot I began to strap up with my navigator and Move. The learning curve began immediately.
Dual analogs may seem awkward to somebody who doesn’t play First Person Shooters, the way you move with Move has that same first time awkwardness. Rather then having the whole screen move you are introduced to the Move’s constant gun movement. The gun bobbing all around precise to where your pointing is a site to see. I immediately adjusted the sensitivity to 60% so when my aim hit the side of the screen I would turn much faster then the default setting. By default the left to right is like barely pushing right on the Dual shocks right analog, much to slow for my liking.
As you may know, Microsoft’s Kinect device has been getting all sorts of development on the PC, making some rather cool uses for the technology (although not officially supported). As for the Move, not so much. That is, until GDC (which takes place from February 28th – March 4th).
Sony’s John McCutchan, the Developer Support lead for SCEA, will be hosting a panel entitled “Update on PlayStation Move Development”. Here is the description of the event (from GDC’s website):
This talk will bring developers up to speed on developing for the PlayStation Move controller. We will cover developing for the new PlayStation Move Sharp Shooter accessory. We will discuss the new Move Server project that will make it possible for academics and hobbyists to develop software using the PlayStation Move controller on their own PCs.
No other word has been made regarding this, but it would be pretty cool to see some of the stuff hobbyists and other developers will use the Move system for. This is the first time I’ve heard of the Move Server project myself. GDC (Game Developers Conference) is the next big gaming event of the year.
Originally announced to be available with the Dead Space 2: Limited Edition, it was announced today that Dead Space: Extraction will also be made available on the PlayStation Network for download.
Dead Space: Extraction was originally released for the Wii, but has been updated with HD graphics and will be completely compatible with the PlayStation Move. Although the official PlayStation blog posted the above video and some brief information, word of it coming to the PSN was made in the comment section as an official reply. The comment replies also revealed that the co-op will not be online, but rather “couch” only, and that Trophy support and a Platinum are confirmed.