Posts Tagged PlayStation Move
Having downloaded and installed the Killzone 3 beta I was happy to see the familiar Move screen load up. With my PS Eye set to its little blue dot I began to strap up with my navigator and Move. The learning curve began immediately.
Dual analogs may seem awkward to somebody who doesn’t play First Person Shooters, the way you move with Move has that same first time awkwardness. Rather then having the whole screen move you are introduced to the Move’s constant gun movement. The gun bobbing all around precise to where your pointing is a site to see. I immediately adjusted the sensitivity to 60% so when my aim hit the side of the screen I would turn much faster then the default setting. By default the left to right is like barely pushing right on the Dual shocks right analog, much to slow for my liking.
As you may know, Microsoft’s Kinect device has been getting all sorts of development on the PC, making some rather cool uses for the technology (although not officially supported). As for the Move, not so much. That is, until GDC (which takes place from February 28th – March 4th).
Sony’s John McCutchan, the Developer Support lead for SCEA, will be hosting a panel entitled “Update on PlayStation Move Development”. Here is the description of the event (from GDC’s website):
This talk will bring developers up to speed on developing for the PlayStation Move controller. We will cover developing for the new PlayStation Move Sharp Shooter accessory. We will discuss the new Move Server project that will make it possible for academics and hobbyists to develop software using the PlayStation Move controller on their own PCs.
No other word has been made regarding this, but it would be pretty cool to see some of the stuff hobbyists and other developers will use the Move system for. This is the first time I’ve heard of the Move Server project myself. GDC (Game Developers Conference) is the next big gaming event of the year.
Originally announced to be available with the Dead Space 2: Limited Edition, it was announced today that Dead Space: Extraction will also be made available on the PlayStation Network for download.
Dead Space: Extraction was originally released for the Wii, but has been updated with HD graphics and will be completely compatible with the PlayStation Move. Although the official PlayStation blog posted the above video and some brief information, word of it coming to the PSN was made in the comment section as an official reply. The comment replies also revealed that the co-op will not be online, but rather “couch” only, and that Trophy support and a Platinum are confirmed.
Sixense unveiled its Razer Hydra at CES this year, which is a motion controller for the PC platform. This is good news for the industry as motion gaming will meet even broader audience.
Razar Hydra uses an electromagnetic field within a radius of 6 feet to detect the positions of the controllers in both hands, with millimeter accuracy. It also supports an analogue stick on each of the controllers. I had earlier written an article about how having an analogue stick on the Platstation Move controller would have been the right thing (in hopes of getting things right for PS4, of course, as there’s no way Move specs can change). Comments around the web concentrated on the fact that using analogue on the motion controller would be awkward, something which was repeated by Anton Mikhailov himself, and he also mentioned that it would come with added costs.