Tag: Polyphony Digital | PS3Blog.net
Earlier today at the Silverstone Circuit, Polyphony Digital held its Gran Turismo 15 year anniversary event. It was expected that the next addition to the franchise, Gran Turismo 6, would make its debut. That it did. It was said some time ago that it was going to remain a PlayStation 3 title, despite the announcement of the PS4 and that piece of hardware releasing in the same window.
Personally, I think that it would have made more sense to release on the PS4, as it would be a definite system seller, but I regress. I have been following GTPlanet throughout the announcement, and some nice tidbits of information came out of it:
- The core has been renewed; new engine provides more realistic and natural handling, with new tire, suspension and aerodynamic physics. The graphics engine has also been renewed and is said to be more streamlined and future-proof, allowing for more flexibility and expansion (suggesting that it could be retrofitted onto a PS4 title as well).
- The game will launch with over 1200 cars with ongoing DLC. The cars can be fully personalized, and there are more aero mods (a reported several thousand pieces) and wheels. Does this mean, however, that we’ll see custom liveries akin to that of Forza, arguably the best editor on a console?
- There will be 33 track locations at launch, with 71 variations. There is also a promised new track through monthly DLC.
- There is also a new course maker, using a new algorithm and will have rendered scenery for tens of square kilometers.
- Online will be expanded quite a bit, with support for more community features, including the ability to start racing clubs, create your own racing series, and being able to set up championships.
- The game will use a new user interface, with a focus on quick response and short load times.
- Some GT6 features will be compatible with other devices, including PC, smart phones, and tablets.
- More information will come out at both Gamescom and E3 this year. I’ve also heard that there may be a demo available this July.
For those of you who aren’t cool enough to follow racing and/or are fans of automotive culture, Polyphony digital hosts its Gran Turismo Awards ceremony at the SEMA (Specialty Equipment Manufacturing Association) convention. Think of it as E3 for car guys.
This year, the winner was David Eckert’s Ford Mach Forty, named so because of it resembling the Mach 1 Mustang and being powered by components normally reserved for the GT40. Overall, there were 5 categories, of which, this car was also the winner of the Best Hot Rod category. Other finalists include:
- Best European Import: 2013 Volkswagen Turbo Beetle (VWVortex.com 2013 Super Beetle Project)
- Best Truck or SUV: Antron Brown’s Family Dragster Toyota Sequoia
- Best Domestic Automobile: 2014 Ford Mustang GT RTR Spec 3
- Best Asian Import: 2013 Scion FR-S Evasive Motorsport
Gran Turismo 5 fans are treated with a new update for the PS3 exclusive racer. The new update will bring the game to version 2.03 and add a bunch of improvements to the experience. Along with the update, 2 DLC will be available for purchase as of today. Starting off with the all new Car Pack 3, priced at $5.99, which will include six cars: the astonishing Lamborghini Aventador, Jaguar XJR-9 LM, Ashton Martin V12 Vantage, 66′ Volkswagen 1200, Mini Cooper S Countryman, and the Nissan Leaf.
A new test Course pack will also be available for the price of $3.99. The course pack will feature Route X test course, best described by PlayStation blog as a “massive oval with giant banking corners”.
Here is Update 2.03 full details:
With over 1,000 cars, 26 different locations, and 71 different tracks available in the game, Gran Turismo 5 is easily PlayStation’s most respected and exclusive racing simulator. The game was developed by Polyphony Digital and published by SCE, then released on November 24th, 2010 as the first entry of the Gran Turismo series to be developed for the PS3.
As the release date of the Xbox 360 exclusive racer, Forza Motorsport 4, is closing by, questions were rising of what team Polyphony Digital has been up to? The answer came shortly after …
In a series of twitter messages, Gran Turismo Series creator Kazunori Yamauchi started to reveal more of a Gran Turismo 5 major, FREE update to be released in the second week of October. The major update, entitled “Spec 2.0”, will answer some of the fans requests, including a few technical patches and improve some of the game features.
Yes, it is finally here! For those who have been waiting for our first GT5 tournament since its original announcement in December, I have finally gotten around to getting everything set up. If you remember, it was supposed to have taken place on the 26th of December, but my PS3 had YLOD’d on the 25th, hence the name of the tournament.
With that said, since the game has received numerous updates since then, there have been a few changes made to it that I think will be of great benefit for the community (the performance points system, for instance, will now allow you more freedom in car choice). We also have a couple more prize cars to throw in there, as well as points for the site and everything. Be sure to check after the jump for a shot of the prize cars, as well as the rules.
Now, our very first tournament is set to go on July 24th, 8:00PM UK time (3PM Eastern, 12PM Pacific, pending any other possible plans between now and then).
Finally, the GT5 Damage Patch has arrived, and it’s, surprisingly, not that big either, weighing in at only 149MB in size.
The patch delivers an option for mechanical damage added to the settings for online races, with the following options …