Posts Tagged Polyphony Digital

Last Chance for GT5 Tournament Signups!

Today is the last day for signing up for our first GT5 tournament, which is to take place this Sunday! Currently, we have 5 people ready to race, so the odds of winning one of the prize cars is VERY good (3/5). If you want to join, be sure to reply here. Right now, with only 5 people, 1st place will get the Corvette and 500 points for the site. If we get more signups, 1st place will get more points, as will all other places (up to 10th). You also get 150 participation points since it will take up a bit of time, but you must finish the tournament to receive any points.

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Gran Turismo 5 ‘Christmas in July’ Tournament


Yes, it is finally here! For those who have been waiting for our first GT5 tournament since its original announcement in December, I have finally gotten around to getting everything set up. If you remember, it was supposed to have taken place on the 26th of December, but my PS3 had YLOD’d on the 25th, hence the name of the tournament.

With that said, since the game has received numerous updates since then, there have been a few changes made to it that I think will be of great benefit for the community (the performance points system, for instance, will now allow you more freedom in car choice). We also have a couple more prize cars to throw in there, as well as points for the site and everything. Be sure to check after the jump for a shot of the prize cars, as well as the rules.

Now, our very first tournament is set to go on July 24th, 8:00PM UK time (3PM Eastern, 12PM Pacific, pending any other possible plans between now and then).

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GT5 Damage Patch Goes Live (v1.03)

Finally, the GT5 Damage Patch has arrived, and it’s, surprisingly, not that big either, weighing in at only 149MB in size.

The patch delivers an option for mechanical damage added to the settings for online races, with the following options being selectable:

  • None – No mechanical damage.
  • Light – Mechanical parts can be damaged, but will “automatically be repaired after a short time has passed.”
  • Heavy – Mechanical damage will be more severe, and can only be repaired by making a pit stop. Damaged parts will be indicated with on-screen icons.

For those that own the game, share with us your thoughts on the patch and the new settings, let us know how effective this patch is in online games.

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Official Review: Gran Turismo 5

Be sure to click images for high res versions, even this one!

Gran Turismo has always been considered the king of console-based simulation racing. For years, it’s had one of the most realistic physics engines in racing (although not perfect). Gran Turismo 5 was originally rumored back in 2005 at E3, with what was actually Gran Turismo 4 with more cars and rendered on a PC (the video was titled Vision Gran Turismo).

Inevitably, it was believed that GT5 was on its way, but as time passed, and with multiple delays and a general lack of information (until about last year), many had given up on the title, and the series, overall. Even a few weeks before the early November launch, the title had been delayed again, though it has released within the same month anyway.

So now that we have our hands on the long-awaited racer, the question, then, is whether or not the wait was worth the time. Keep in mind, I might come across as a bit harsh, and will have some negative things to say, but I still love the game and my score might seem out of place based on what my words make it out to be, so keep that in mind.

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Gran Turismo 5 Surpasses Polyphony Digital’s Expectations

If you’ve purchased a copy of Gran Turismo 5 this week then count yourself as one of over 500k gamers who have done the same.

GT5 has only been available worldwide for less than five days but the game has quickly surpassed Polyphony Digital’s expectations; so much that online servers for the game are buckling under the pressure .

“The data centre was set up to handle 500,000 connections but the number of connections we received greatly exceeded that amount and there was a high chance of experiencing problems as a result.”Gran Turismo creator Kazunori Yamauchi told Eurogamer.

We received a lot of demands for having more regulations placed on the online play. We’re going to perform an update on the 27th that will include things like max power restrictions and weight restrictions.”

Polyphony Digital also plans to release more patches and updates for the game on the 28th and sometime in in December. Expect a full PS3Blog review of GT5 soon.

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