Posts Tagged Polyphony Digital

Gran Turismo 5 ‘Spec 2.0’ Update Detailed

With over 1,000 cars, 26 different locations, and 71 different tracks available in the game, Gran Turismo 5 is easily PlayStation’s most respected and exclusive racing simulator. The game was developed by Polyphony Digital and published by SCE, then released on November 24th, 2010 as the first entry of the Gran Turismo series to be developed for the PS3.

As the release date of the Xbox 360 exclusive racer, Forza Motorsport 4, is closing by, questions were rising of what team Polyphony Digital has been up to? The answer came shortly after …

In a series of twitter messages, Gran Turismo Series creator Kazunori Yamauchi started to reveal more of a Gran Turismo 5 major, FREE update to be released in the second week of October. The major update, entitled “Spec 2.0”, will answer some of the fans requests, including a few technical patches and improve some of the game features.

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Last Chance for GT5 Tournament Signups!

Today is the last day for signing up for our first GT5 tournament, which is to take place this Sunday! Currently, we have 5 people ready to race, so the odds of winning one of the prize cars is VERY good (3/5). If you want to join, be sure to reply here. Right now, with only 5 people, 1st place will get the Corvette and 500 points for the site. If we get more signups, 1st place will get more points, as will all other places (up to 10th). You also get 150 participation points since it will take up a bit of time, but you must finish the tournament to receive any points.

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Gran Turismo 5 ‘Christmas in July’ Tournament

Yes, it is finally here! For those who have been waiting for our first GT5 tournament since its original announcement in December, I have finally gotten around to getting everything set up. If you remember, it was supposed to have taken place on the 26th of December, but my PS3 had YLOD’d on the 25th, hence the name of the tournament.

With that said, since the game has received numerous updates since then, there have been a few changes made to it that I think will be of great benefit for the community (the performance points system, for instance, will now allow you more freedom in car choice). We also have a couple more prize cars to throw in there, as well as points for the site and everything. Be sure to check after the jump for a shot of the prize cars, as well as the rules.

Now, our very first tournament is set to go on July 24th, 8:00PM UK time (3PM Eastern, 12PM Pacific, pending any other possible plans between now and then).

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GT5 Damage Patch Goes Live (v1.03)

Finally, the GT5 Damage Patch has arrived, and it’s, surprisingly, not that big either, weighing in at only 149MB in size.

The patch delivers an option for mechanical damage added to the settings for online races, with the following options being selectable:

  • None – No mechanical damage.
  • Light – Mechanical parts can be damaged, but will “automatically be repaired after a short time has passed.”
  • Heavy – Mechanical damage will be more severe, and can only be repaired by making a pit stop. Damaged parts will be indicated with on-screen icons.

For those that own the game, share with us your thoughts on the patch and the new settings, let us know how effective this patch is in online games.


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