Posts Tagged Q Games
This is an interview conducted with the creators of PixelJunk Monsters at Tokyo Game Show last week. The game is for the PSP and includes a few new features, such as a new island, new trap tower and new enemies. Online play will also be included. It will be hitting the PlayStation Store this Thursday (currently as a download-only title, using about 68MBs) to coincide with the launch of the PSP Go.
According to Q Games president Dylan Cuthbert, sales for the dynamic themes will, most likely, not cover the costs to develop dynamic themes on the PS3. Q Games recently released the PixelJunk Monsters theme and said they would be “lucky” if they sold enough to cover the developmental costs:
Remember that we’ll be lucky to sell even a few thousand themes and so the cost of developing the theme (3-4 weeks of coder/artist time, checking, testing etc) will still far exceed any money we make from it. From the Official Blog
BUT, the company is proud to have worked with Sony to make the theme and get it out there, stating:
We’re proud to say that this is a system we were involved in developing. Sony Computer Entertainment wanted to spice up the background a bit and static pictures just didn’t cut the mustard.
So we collaborated with them to make a system where developers can display what they want and animate and move them around. This definitely adds a little life to the PS3’s background.
Does the $2.99 price tag still warrant a purchase, though? It’s really nice to see companies accept that they may take a hit on these themes when they go on sale, and not get worked up about it. The Afrika theme is still free, so imagine the hit they’re taking! In my personal opinion, if it were a little cheaper, more people would probably buy it, more than making up for the drop in the price (and that’s only if enough people do decide to purchase it). From GI.biz.