Posts Tagged Quantic Dream
Come November 8th, SCEA has confirmed the release of Heavy Rain: Director’s Cut edition. The new version will include the DLC Expansion, Heavy Rain Chronicles Episode 1: The Taxidermist, along with the game’s soundtrack, bonus making-of videos and much more. Here is the full list of content included:
Quantic Dream designer David Cage had already said that a Heavy Rain sequel would be unlikely:
“I’m not sure there will be a Heavy Rain 2. I’m not a guy who does sequels, because, when you work on a story, you have something to say. It’s a response to a moment of your life and what you want to express. There are so many great stories to tell. That’s why just doing sequels of sequels of sequels doesn’t make any sense.”
However, he never said anything about not doing another similarly styled game. Well, now, new information has been leaked that details some of the plot for the next title. Check after the jump for more details about the plot.
[spoiler intro=”Click Show to be Spoiled if you haven’t played it! —————>”][/spoiler]
Since it wasn’t just the video itself that contained spoilers, the ‘thumbnail’ also did, so I hid the entirety of the video under a spoiler tag. With that said, I think that some of the stuff that they showed here should have been included in the final version of the game, especially the Madison Paige bit, which would have made her less of such a mysterious character.
The other stuff? It’s rather obvious why they wouldn’t include all of that (what, with the weirdness and everything from the Ethan bits), but there’s no denying that the concept behind some of those scenes were a neat idea.
Heavy Rain director David Cage recently told gamesindustry.biz that he and Sony were surprised at the reception the new IP received.
“Heavy Rain is a commercial success and that’s not something Sony or Quantic Dream expected, to be honest,” Cage said in a packed session at GDC Europe.
The gamble of creating an adult game favouring emotion and storytelling over violence has paid off – Heavy Rain sold 600,000 copies in its first two weeks on sale, sold four-times the predicted amount in the US market, has passed worldwide sales of 1.5 million to date, “and we hope to reach 2 million soon,” said Cage.
Cage also hopes with the success of a mature game like Heavy Rain more developers will tap into the market.
“Stop making games for kids. Adult is a huge, untapped market – there is almost nothing for adults, I’m not talking about casual or family games. There is a real market based on sophisticated values. See yourself as a creator, not a toy-maker. Ignore the rules.”