Posts Tagged Quantic Dreams
One of the Heavy Rain Chronicles will involve you playing as the Origami Killer. Which will be very interesting after you’ve beaten the game. Another Chronicle will include FBI profiler Norman Jayden. In this one you’ll find out about his drug addiction and his scar. There is also one about photographer Madison Paige. She investigates a taxidermist and gets into trouble. I think I’ve seen part of this in past trailers if I recall correctly .
Most of these Heavy Rain Chronicles are essentially prequels to the story. They will last about an hour. I’m sure there will be Chronicles for the rest of the characters in time.
Side note: Here is how to make a the Origami Killer calling card.
David Cage, the founder of Quantic Dream’s and CEO said Heavy Rain is only possible on the PlayStation 3. An attendee in the audience at the Eurogamer Expo had a question for him and his response was:
“Whatever I answer, my answer will be suspicious… Honestly, I don’t think so. I think it had to be on PlayStation 3 for two main reasons: the hardware, the architecture of the PS3 is extremely powerful in the way it is structured. If you make a real PS3 engine, then you can have really fantastic performances. If you try to port from another platform, then it becomes difficult.”
Cage continued, “This is a console we all love at the studio. I play PSOne, PS2, it’s really a part of my culture. The controller is part of my home… and it’s a really, really powerful console. I’m not so much into graphics, to be honest with you, I don’t believe you need ultra realistic graphics to get emotion, you can get that with very low graphics. But we wanted to create emotion from believable characters, that was the idea. With this approach PS3 was by far the best platform.”
He didn’t really say why the PS3 is the best platform other than it being powerful and he likes it. But I think Sony is more open with these different types of games. Personally I will be picking this title up.
Quantic Dreams really seems to need some great sales on Heavy Rain as they are looking for the perfect launch window and taking a chance in delaying the game too far.
Hopefully they will refine the game even more using this time to their advantage.
I can say that after their most recent “Love” trailer, they have at least one sale as the story looks to be and epic drama.
Quantic Dream co-CEO, Guillaume de Fondaumiere told CVG that the key reason for Heavy Rain’s delay from late 2009 to early 2010 was because the game needs “its own release window”.
“The first and most important reason [for the delay] was the fact that I don’t think that such an innovative game like Heavy Rain and a new franchise should be released at the end of the year in the crowded period when everyone’s releasing there games,” de Fondaumiere told CVG. Modern Warfare 2 immediately springs to mind.
“A game like Heavy Rain needs space, needs to be explained and shown. At the end of the year, people can’t afford to buy all those games so we wanted to give Heavy Rain the chance to have its own release window, and for us to really talk about it so people really understand it.”
Fondaumiere believes that HR will be a test bed for how ready the industry is for this sort of innovation.
“If Heavy Rain doesn’t succeed it’s going to have important implications for other developers and for ourselves – maybe people will think ‘those innovative games don’t work, games cannot really convey realistic emotions.’ And they will continue to do the standard shooters and the like that we have been doing for however many years,” he said.
Movie scripts tend tend to be 120 pages with each page equal to 1 min of film time. Heavy Rain flops in at a heavy 2000 pages!
This is entirely due to the branching storyline with the players decision controlling the outcome of the game.
I’m really starting to like the sound of this game.