Posts Tagged Sony Computer Entertainment
Game Updates Bring Remote Play for Vita on Select Titles
Posted by Jay in God of War Collection, Ico / Shadow of the Colossus, Patches, QuickNews on September 5th, 2012
Earlier today, a couple updates went live for two PS3 games, the God of War collection and the Ico/Shadow of the Colossus collection, that enable the remote play feature on the PlayStation Vita to handle these games. This means people that own those two games for PS3 can now stream them to their Vitas via the aforementioned Remote Play feature.
For those wondering about L2 and R2 inputs, those can be mapped to the rear touchpad, which, in my opinion, is a good way to map them. Maybe we’ll see even more titles that use it in the future? Would you be more inclined to pick up a Vita if more software supported this feature?
E3 2012: God of War Ascension Gameplay
Posted by Jay in E3 2012, God of War: Ascension, Media on June 5th, 2012
Oh how I have loved the God of War games. In my opinion, they are among the coolest of titles on PlayStation. Some might say that the series may be overstaying its welcome, but I say as long as the story’s good, and they keep the gameplay as fluid as it has always been, bring it!
At E3 this year, Sony showed off some very intense gameplay from the next title in the GOd of War series, Ascension, which still has the series’ signature fast-paced, bloody action and an assortment of mythological creatures (with this one showing off some new ones, including what is likely going to be a future boss fight sticking its tentacles where they don’t belong). Anyone else looking forward to this one?
E3 2012: LittleBigPlanet Karting and LBP Vita Trailers
Posted by Jay in DLC, E3 2012, LittleBigPlanet, LittleBigPlanet 2, LittleBigPlanet Karting, Media, PlayStation Vita, PS3 on June 5th, 2012
I know, some of you think that LBP Karting is putting ModNation Racers on the backburner, but honestly, is that really a bad thing? As much creativity as you could put into ModNation Racers, it didn’t have the type of tools that the LittleBigPlanet series of games had. If you watch the E3 trailer for this, you’ll see how open the creation suite is for this karting game as well. If you’re into those types of racing games, I think you’re really in for a treat with this one. If the creativity of the user base in the platforming titles is anything to go by, I expect to see some ridiculous, over the top, and cool, tracks, karts, and weapons created by people. Remember those relentless shark levels in the first and second LBP? Imagine firing one of those things and watching it chase down that sack creature directly ahead of you. Also, preorders receive the Kevin Butler with Executive Golf Cart DLC for free!
As for LBP Vita, the game takes place in the world of Carnivalia. Of course, there will be Vita-specific tools and controls, which is an awesome way to utilize them. Not only that, but the game looks great. Almost like the original LBP. Level design seems inventive as always and, again, the user generated content will result in some top notch levels. Be sure to check the E3 trailer for that as well.
Also, something that is overlooked, but important in its own right, you’ll be able to do some cross platform play on LBP2 with the Vita and PS3 with the Cross Controller DLC. You can design levels on the PS3 and then switch to the Vita to use platform-specific tools. Even play the levels with one player on a Vita and others on the PS3. Check this out for an article describing an excellent example. Sound familiar?
Tomba! to Land on PSN This Summer!
Posted by Jay in PSN, PSOne Classics on May 23rd, 2012
According to Joystiq, this Summer, the States (well, North America in general) will be getting Tomba! on PSN as a PSOne Classic download. A European release will follow down the line. Here’s an excerpt about the licensing and why it is finally coming stateside, via MonkeyPaw CEO, John Greiner :
Sony and MonkeyPaw have a good working relationship. I think they appreciate the titles we’ve brought to the Store. And they value the support we give the games. Having a plethora of Japanese content is a distinct advantage PlayStation has over Xbox. But the games still need to be brought Stateside. So our model helps Sony spread their Japanese edge and we help Japanese developers get their titles to a wider audience. Hence, Sony is willing to work with us on titles that may not have otherwise been licensed out. Support is key.
As for Tomba 2, Greiner has stated that they will need to sell enough downloads of the first title to be able to extend their publishing license to the sequel. This was one of my favorite titles, so I will likely have to pick it up when I get the chance.
[Opinion] Zipper Interactive Closes its Doors After 17 Years in the Biz
Posted by PAUL FIERCE in Editorial, Gaming Industry on April 1st, 2012
ALL GOOD THINGS..
Where do I even begin to describe how disheartening this news is. After 17 years in the business, Zipper Interactive is closing its doors. Zipper, and its SOCOM series for the PlayStation 2, are tied together eternally like Michael Jordan is to the Chicago Bulls.
To me, the SOCOM series is a milestone game that reflected the power of multiplayer on the PlayStation 2. Immersive, challenging, never dull, and will keep you on your toes for a measurable period of time. Dubbed “SO-CRACK” by many in reference to its very addictive multiplayer gameplay.
I would be lost, literally, for hours at a time playing SOCOM 3′s “Convoy” mode. Opposing teams take turns in loading cargo trucks with supplies and ultimately driving them to the extraction zone, while another tries to destroy them. I loved extracting Convoy trucks.
Production value of the SOCOM series progressed in high fashion by the time the 3rd installment was launched. Big names like Michael Clark Duncan and Jennifer Hale had lent their talents. There was even a whole orchestra to accommodate and compose the soundtrack. The game was not just some clone of the previous one. What you have to understand during this time is multiplayer games were just starting to blossom, and words, such as “DLC” or “XP,” did not exist. No one cared about how your character on screen looked, there were no extra reticule colors or XP to harvest. It was just pure team work and fun from the get go.




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