Sucker Punch Productions
inFAMOUS: Second Son was just announced at the PS4 unveiling event, and looked amazing. Watch it here for yourself!
“Surrounded by a society that fears them, superhumans are ruthlessly hunted down and caged by the Department of Unified Protection. …
Back in 2009, Sucker Punch and Sony released a new IP (intellectual property) that actually surprised many, because it really was better than expected (at least in most peoples’ eyes). That title, obviously, was inFamous. It basically followed a courier who had his entire life changed after going out to deliver a package, which contained a devastating weapon called the Ray Sphere. The bomb had been timed to go off (and Cole, your character, was specifically the target). A huge explosion destroyed a number of buildings (and killing thousands of people), creating a blast crater, which had Cole at the center of the explosion.
Though mainly battling with himself through the game, thinking it was his fault, the game was different in the way that you were able to decide whether you wanted to be inFamous (a villain) or Famous (a hero) throughout certain parts of the game. Either side also had exclusive powers, and usually, the evil powers were more destructive than the good, likely because collateral damage isn’t a concern when you’re the bad guy.
Anyway, this review isn’t about inFamous. It’s about inFamous 2, the much anticipated sequel to the first title. With the solid gameplay structure and story provided by the first game, the second one really had a bit to live up to. This review aims to show whether it does or not. It’s just a long read, as I tend to go into detail in my reviews. If you want a quick summary, skip to the conclusion.