Posts Tagged thatgamecompany
I managed to get a interview with Brian Singh, who is a technical game designer at thatgamecompany. This was a impromptu interview, so it’s not very organized & it was loud in the room. So I apologize for that.
I didn’t get a chance to play the demo before they started to close things down. But it did watch somebody play most of the demo. The demo starts with a low view of the desert and you can see the sand crystals sparkle and it’s a very stunning visually. When you walk around on the desert it reacts kind of like water, it ripples when you go past it. Instead of me just rambling on, I’ll just let the interview above explain it in more detail. But it’s going to be a must buy for me. It looks like another winner from thatgamecompany.
Thesixthaxis is reporting that gamers will be able to complete the single player portion of thatgamestudio’s Journey in roughly 3 hours. Other critically acclaimed titles for the studio, i.e Flower, were also on the short side but made up for it in replay value. Journey will also include multiplayer which will increase the title’s longevity. Look for it to release sometime this year.
Game developer Jenova Chan tells us a little more about the environment and gameplay aspects of journey. If you were a fan of flOw and Flower, then this game is going to tickle your fancy indeed. Jenova Chan goes on to talk about how there are many types of movies to pluck the emotional strings that you need to feel. There are feel good movies, romantic movies, sad movies, action movies, funny movies, etc. So you have an option of what to watch. He believes video games are exactly like that as well but not many developers are willing to take a chance to make a game outside of the competitive action violence type of games.
We still do not know all of the gameplay elements of Journey or even the real goal, but I can say this game will be amazing just by what I have seen.
On Thursday, December 9th, thatgamecompany’s upcoming new PSN title, Journey, was demonstrated at Sony’s annual December showcase in New York. Journey’s designer Jenova Chan was also on hand at the event and shared new information about the game, including it’s unique multiplayer aspect.
“We can work together or I can ignore him,” Chan said. The multiplayer experience in Journey is automatic and designed to be free of the sort of annoyances that keep much of the mainstream gaming public from playing online, he explained.
“There are no lobbies, and no competition,” he said. “And I don’t have to play with anyone else if I don’t want to. But if I do, then solving puzzles can go much faster—especially if the other player is a veteran. I can share his resources to do things I otherwise wouldn’t be able to do yet.”
Other tidbits about Journey were also revealed. For instance, collecting loose pieces of cloth in the game will increase the length or your character’s cape and walking past certain objects in the sand will cause them to light up. Journey is set to a release sometime next year and like theatgamecompany’s previous works it’s sure to be a game like no other. Read more about Journey and other PS3 titles that were on display at the event here.
So far all we have know about Journey is that it’s a game developed by the talented people of thatgamecompany. They are the same people that brought us “flOw” and “Flower”. Even from this trailer we really can’t tell much about the game except that it has someone traveling across many locations in search of something.