Posts Tagged Treyarch Studios

CoD:BO Patch 1.04 News

[tab:Patch News]In the Call of Duty forums yesterday (12/3/10), a community update was released. It details what’s to come with the next patch.

There is a mention of patch 1.04 going into Phase 3 testing on Monday 12/6. This means the patch is going to console manufacturers for approval. According to Josh Olin’s Patching Process Post, there is a minimum 1 week waiting period for Phase 3, and an additional 2-3 days before it’s released. So by my math, we’re looking at around December 15th for 1.04 to go live.
[tab:Patch Details]
Here is a full list of things to come with patch 1.04:

IN PROGRESS
Patch 1.04 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.

Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly.

• Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.

• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.

• Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.

• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.

• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.

• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.

• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.

• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.

• Contracts will now reset when the player Prestiges.

• Prevention of Valkyrie rocket exploding upon release under rare conditions.

• Prevention of Gunship failing to give player full control under rare conditions.

• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.

• Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.

• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.

• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.

• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.

• Subtle increase in sniper rifle accuracy when scoping in.

• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.

• Additional minor reductions in knife lunge.[tab:END]

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Patching Process Outlined by Josh Olin of Treyarch

The web is abuzz with talk of the many problems that plague the Call of Duty Black Ops Multiplayer. There have already been many patches released in the short amount of time that the game has been out, yet the community remains unhappy. This has not been lost on Treyarch; their community manager, Josh Olin, posted an outline of the patching process in their forums here

If true, it is a somewhat eye opening revelation for the average gamer. Obviously the company needs time to test and fix problems, but Olin’s review claims an average 1 month waiting period between full title patch releases.

Do you believe his outline is true to the industry, or is this just an attempt to quiet the criticism?

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Treyarch Takes Action Against “Offensive Emblems”

Yesterday, a post went up on the official Black Ops forums from JD himself about a new “Black Ops Security and Enforcement Policy”, detailing, among other things, the new stance on the issue of offensive emblems the community has come up with. This comes shortly after Microsoft announced that they were going to be cracking down on offensive emblems.

What does Treyarch consider offensive? The post states that “Offensive Emblem Makers” with the subheading: “Users who create emblems that are sexually gratuitous or racially offensive”. Punishments are on 2 levels, a “Minor Offense”, where punishment is a 2 week ban from the emblem editor, your emblem reset to default, and all you emblem purchases are wiped, and “Major Offense”, which will net you a perma-ban from the emblem editor.

I’m not easily offended, and I have not yet found any emblems I have come across offensive. Sure they are rude and crude, but It’s not a big deal to me. Lets face it, though; some of these “Creations” are..well, lets say, nasty. Personally, it’s not that big of a deal to me, but of course I’m not the only one playing this game. Now that I think about it, I am getting sick and tired of seeing….well, I wont go into detail, but I’m sure you all know what I’m talking about.

The post also discusses punishments for Modders, Boosters, and Glitchers.

Source

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Black Ops Patch Priorities for PS3 Revealed

Treyarch, the developer of the latest installment of Call of Duty, has revealed future patch notes for the PS3 version of the shooter. Treyarch has given the following priority in their future patches

  • Improved matchmaking
  • Improved match and host selection
  • Additional improvements to party system
  • Weekly and Monthly leaderboards stats reporting incorrectly for kills, deaths and assists

Good to know that the developer is actively working to improve their game for all consoles

Treyarch Reveals Call Of Duty Black Ops Patch Notes For PS3 Version

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