Today Deep Silver and Volition released an in-game walkthrough from the pre-alpha version of Saints Row IV based on the demo shown during the latest PAX East.
“Senior Producer Jim Boone from Volition will lead you through the urban chaos of virtual Steelport. In the upcoming Saints Row IV for Xbox 360, Playstation 3 and PC, not only will you greet your citizens as President of the USA with friendly… punches, but you’ll also have some mind-boggling weapons will also be at your disposal. Make your people dance to the funky beats of your Dubstep Gun and literally kill them with music! Weapons now not only can be upgraded; this time you will be also able to change their looks. ”
In Saints Row IV you can play as the superhero / President of the US ‘Merica’!!
“Today Deep Silver and Volition released a simultaneously awesome & terrifying new trailer showcasing all-new in-game footage for the upcoming Saints Row IV for …
Deep Silver just announced that Saints Row IV, “the ball-busting next chapter in the Saints Row franchise, is starting a party in your pants this Fall.” It is being developed by Volition, and will launch on current-gen consoles and PC on August 20, 2013, in North America and August 23, 2013, in the rest of the world.
Hit the jump for more info and the teaser trailer!!
Saints Row has always been one of those franchises where each successive title is more over-the-top than the next, and Saints Row: The Third is no different. In fact, this title takes the ridiculousness to a much higher level than the jump from 1 to 2. It may have been a few months since the game originally released in November, but a hundredth opinion doesn’t hurt, right? With the amount of hype and attention THQ built up for this game, does the title fall short, or does it meet or exceed the expectations?
Back in the prime of the Grand Theft Auto series, open world, sandbox titles (at least as far as action/crime-themed ones go) were referred to as “GTA Clones.” Although this is more of a sensationalist monicker, I’d say this is also the title that would best fit it. It’s not inherently bad, though. Saints Row has a habit of taking things that worked right in GTA games, gave it their own personal touch, and then took them to a higher level. Look at the vehicle customization, for instance. Not a whole lot has changed as far as the Saints Row universe is concerned, but what did GTA have after San Andreas? Nothing.
Anyway, I won’t delve deeper into the comparisons between the two, because that’s not what this is about. Here’s where the review truly begins.