Posts Tagged Zipper Interactive
Celebrating an accomplishment is a natural human reaction. In SOCOM 4′s competitive multiplayer mode, users can do this by dancing their asses off on top of a deceased enemy. All you have to do is press the circle button while standing over them and you’ll trigger one of the game’s built-in victory dances.
For some more of the awesome in-game dances click the jump, and sorry Jay no electric slide.
So earlier today I was over at PAX East live blogging away, when all of a sudden I saw that a bunch of you wanted a video of the multiplayer in action. Soon it seemed like no one cared about anything in the Live Blog except about Socom 4. So since I am a man of the people, I got my stuff together and headed down to find the Socom 4 Booth. When I got there I walked around the booth, had to familiarize myself with the territory in case I needed to get out of dodge. I finally ended up talking to Travis, Kevin and a few of the other characters of Zipper Interactive. I was really impressed with them as professionals, it seemed like they were all on the same page. They just wanted to show their fans a game that they’ve been busting their asses on. Soon I tried the game out, and soon after, did an interview with Kevin the Sr. Systems Designer. From the looks of it, it seems like the fans are really getting into it. I was told that some of the guys are just cycling back after their turn is over to get another crack at the game. Hopefully you guys like the video and if you feel I could have done anything better, please let me know.
Jeremy Dunham // Sr. Community Manager, Zipper Interactive stopped by the Sony Blog and shared the trophies for Socom 4. Hidden trophies are not shown and there appears to be no story spoilers.
This is sounding like a ton of fun. Chris Roper // Community Specialist, Zipper Interactive had this to say about the co-op experience in Socom 4.
Zipper Interactive joins the PlayStation Move bandwagon as it announces Move support for its massively-multiplayer first-person-shooter, MAG. According to a post on the PlayStation blog,
“Later this Autumn MAG will offer full compatibility with the PlayStation Move. This added support means that users have another way to experience the most ambitious first-person shooter out there. Pinpoint accuracy and easy access to all of the game’s mechanics ensure that players of any type — be they hardened veterans or new recruits — can enjoy a shooting experience unlike any other.”
But that’s not all folks, Zipper also revealed an all-new beta program for existing MAG owners to test out before they will be introduce to the public. Available starting August 24th, it will include:
Details after the jump
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