Next-Gen Dev Costs Quadruple?
Evan Wilson, an analyst with Pacific Crest Securities, estimates that the cost of developing a next-generation console game will quadruple because of the new devices’ HD support and other advanced capabilities. I used to work at a video game company (albeit, PC games) and I just don’t see this.
I worked closely with artists on a published video game once and I think that HD support, at least, will be relatively painless to add. The artists spent a lot of time reducing polygon counts and making images consume less memory and have less resolution. They would first paint the graphic in high resolution and then downrez it. Much of that work can be avoided in an HD game. The time savings, I would hazard to guess, might even turn out even. As to other aspects of the new consoles, well, I can’t speak to those with as much authority. But we already have background music, online capabilities, and surround sound. Those things are just being amplified in the new systems. I find it hard to believe all this will cost four times as much.