Xbox 360 too Slow for Anti-aliased HDTV?
Now this is a story to take with a BIG grain of salt. But there are people postulating the the Xbox 360 isn’t powerful to do full HDTV resolution (1920x1080i or 1280x720p) games that are effectively anti-aliased.
You might remember the big hub-bub when the PS2 was launched about its ability to anti-alias properly, and some games had pretty bad aliasing while others didn’t. Either way, though, all the hoopla petered out to nothing soon after the PS2 was released. So even if (and this is a big if) the Xbox 360 does have a problem, I don’t think it’ll amount to much in the big scheme of things. And besides, at HDTV resolution aliasing isn’t as much of an issue, though it’s still a problem.
But if you really want to know more about this, the article is linked to below, and one of the main points is this:
The more serious issue the Heise article raises is about the graphics performance at HDTV resolution (1920 Ã— 1080px). At this resolution with 32bit color depth and a 4x multi-sampling for anti-aliasing the Xbox 360 frame-buffer of 10MB is way too small.