Playstation Eye Interview
N’Gai Croal had a chance to talk to Dr. Richard Marks, the man behind the upcoming PLAYSTATION EYE.
It’s an interesting interview. It discusses the trade-offs they had to make when it came to resolution, speed, audio, and price. For example:
For Playstation Eye, we worked closely with Omnivision, our sensor chip partner, on a design that is counter to the mainstream trend of smaller pixels. In low-light conditions, this means that each sensor pixel is able to gather more of the available light and produce a better signal.
Which basically means that they traded higher resolution for better performance in low-light conditions. Makes a bit more sense now that the EYE isn’t HD.
I’m still torn. I have an EyeToy camera already. I’ll have to see if any games come out that support the EYE but not the EyeToy…
The Playstation Eye is Nearly Upon Us. Dr. Richard Marks Takes Us Behind the Scenes of its Birth
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