What’s in the Resistance Update? DOWNLOAD NOW!
UPDATE: I’ve just tried Resistance online and it asked me to download the update! I will let you know if Map Pack 1 is available once it’s downloaded. It took just over 12mins for the download to complete.
I’m now downloading Map Pack 1 (312 MB) which cost me Â£2.99.
I’ve posted my initial thoughts in the comments section of this post.
So we know we will be able to buy Map Pack 1 once the servers are back up again, but what else will be in the big resistance update? Check this out which was posted in the MyResistance.Net forums. I would provide a link but you need to be a member to actually view the forum post:
Full notes follow:
- Resistance: Fall of Man Map Pack 1 now available for download! This map pack contains both Westmorland, England and Camborne, England. Both are additional multiplayer maps designed to be played with Resistance: Fall of Man. Westmorland features snowy hills and Chimeran architecture. Great for snipers! Camborne features both above ground and underground fighting introducing a new twist on team battles. Both maps support all Resistance multiplayer game types. You must own Resistance: Fall of Man to play either map. To make purchasing and downloading the map pack quick and easy, there is now a â€œPurchaseâ€ button on the main online menu. Going to the â€œPurchaseâ€ menu will allow you to select, purchase, and download the map pack from within Resistance
- Worldwide Servers! Now you can play with your friends anywhere in the world since all Resistance servers are now connected to allow for worldwide play. There is a new option in the â€œMultiplayer Optionsâ€ menu called â€œWorldwide Playerâ€. Setting this to â€œWorldwideâ€ will allow you to play games against other players all over the world. Setting it to your local region (North America, Europe, etc) will restrict your games to only allow other players from your region to join, and will guarantee that any players you are matched against when playing ranked games are from the same region as you. If you create a party, your party will use the Worldwide Play setting from your multiplayer options (ie, if you are set to â€œNorth Americaâ€, only north American players will be allowed to join your party, but if you are set to â€œWorldwideâ€, anyone can join). Players who are set to â€œWorldwideâ€ may still join games created by players who are set to their local region only as long as both players are from the same region.
- The XMB Friends list is now accessible from the R:FoM Lobby. To access it, go to â€œCommunityâ€ and select â€œFriendsâ€.
- The â€œMap Voteâ€ option has changed. There are now three settings: â€œNoâ€, â€œFree Maps Onlyâ€, and â€œAll Maps (Map Pack Required)â€. Setting â€œMap Voteâ€ to â€œNoâ€ will allow anyone to join who has the map that the game is being played on, setting it to â€œFree Maps Onlyâ€ (not available if you begin the game on a map from the Map Pack) will allow players to vote for any of the free maps and allow anyone to join the game, and â€œAll Maps (Map Pack Required)â€ will allow players to vote for any maps, including map pack maps, but will require anyone attempting to join the game to have the map pack. â€œMap Voteâ€ will default to â€œFree Maps Onlyâ€ for any of the free maps and â€œAll Maps (Map Pack Required)â€ for any of the map pack maps.
- There is a new filter on the â€œFind Gamesâ€ screen for custom games: â€œMap Packsâ€. It has two settings, â€œFree Maps Onlyâ€ and â€œAll Mapsâ€. â€œFree Maps Onlyâ€ will show only games that do not require the map pack, and â€œAll Mapsâ€ will show all games.
- The â€œMUTEâ€ menu from the in-game start menu is now the â€œMUTE/REPORTâ€ menu. Selecting a player from this menu will allow you to select either â€œMuteâ€, to mute all voice chat from that player, or â€œReport for abuseâ€, which will notify an in-game moderator that the player is being abusive by cheating, glitching, or otherwise violating the EULA. In-game moderators will then be alerted, and may observe the player to verify that he/she is being abusive. We reserve the right to kick players we have observed being abusive out of the game and/or ban them from playing Resistance: Fall of Man, as per our anti-abuse policy outlined in the forums on www.myresistance.net.
- Voice chat from other players will now play through your television speakers by default unless you have a headset plugged in. There is a new option in the â€œMultiplayer Optionsâ€ menu from the lobby called â€œMute Voice Chatâ€. Setting this to on will start all players muted when you join a game. Players may then be selectively unmuted from the â€œMUTE/REPORTâ€ menu if you so choose. The â€œMute Voice Chatâ€ option only has an effect if you do not have a headset plugged in.
- Repeatedly failing to finish ranked games (either by quitting or disconnecting) will now incur a time penalty wherein you will not be allowed to join another ranked game immediately after failing to finish one. The time penalty begins at 0 minutes, and will build up to a maximum of 15 minutes if you fail to finish a high percentage (30%+) of your ranked games.
- Clan leaders now have the option to transfer clan leadership to another player from the clan menu
- Human player models will lip sync with incoming voice chat from that player
- If you have a USB keyboard attached to your PS3, holding down the buttons â€œ1â€ through â€œ0â€ will change your charactersâ€™ facial expression (human models only)
- Ranked games that become too unbalanced in the staging screen will be canceled by the server rather than launching with unbalanced teams
- In the lobby, L3 is now always the push-to-talk button so that remapping the push-to-talk button does not prevent you from being able to chat in the staging, party, or results screens.
- Player names drawn over friendly players will no longer be blocked by low cover to make it easier to distinguish friendlies from enemies.
- Players may now switch the virtual keyboard over to the full QWERTY style keyboard rather than the standard virtual keyboard if they so choose
- The staging screen in a deathmatch game now has a header to show you what race everyone will be when the game starts. Additionally, the loading screen will now also reflect what race you will spawn as.
- For Chimera vs Chimera team games, the skins used by each team have been changed to be more distinct
- For games with limited lives (such as conversion), the â€œQUITâ€ option on the in-game start menu will change to say â€œLEAVEâ€ after you have been eliminated to indicate to you that you will not receive a Quit on your stats for leaving after being eliminated.
- Fixed an issue where you would hear splashing sounds on levels without water
- Fixed a problem that caused bullseye tags to sometimes remain active after the player they were attached to has died
- Fixed a number of potential collision exploits
- Fixed a problem that caused the rocket launcher reticule crosshairs to disappear when meleeing while a rocket is being held stationary.
- The per-team â€œTime Aliveâ€ column for team conversion now displays the correct stat rather than the total team score.
- Assault and Breach mode games have had the number of players required to create them lowered in Team Objective games, and the likelihood of these modes has also been increased.
- Chimera vs Chimera Team Deathmatch has been removed from the Team Deathmatch gametype.
- Conversion in the Free For All gametype has been changed so that players will have 5 human lives and 1 Chimeran life instead of 1 human life and 1 Chimeran life.
How awesome is that!! 😀
Some great stuff in there, such as XMB Friends list added to the game, quitters being punished (although I believe the punishment should be harsher for serial quitters), human lip sync ( 😆 ), improved visibility of your team mates names, removal of that annoying splashing sound and allowing players to leave Conversion once they have been eliminated. It’s just a shame they haven’t completely removed the LAARK. 😡