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Devil May Cry 4 Interview

DMC4 Box ArtEver since DMC4 was pushed back to 2008, my interest in this game has been lower than a Hobbit’s underwear while sitting on the toilet. Eurogamer has an interview with Hiroyuki Kobayashi, so I thought I’d pick out a few of the interesting bits that, well, annoyed me a little:

Eurogamer: Was moving away from Dante for Devil May Cry 4 a big creative decision, or did it come fairly naturally?

Hiroyuki Kobayashi: Frankly it was a big decision, but having said that, on reflection, we have used Dante three times. We wanted to consider new players for Devil May Cry 4, to create an environment that would be easily accessible for them as well as satisfying for those who are already fans of the franchise; in bringing Devil May Cry 4 to a new generation of platforms, we thought it would be a good idea to introduce a new character at the same time.

This new character Nero, who starts the game, is characteristically wild, quite immature, young, and very passionate. At the same time he is kind of a rebel. Dante is not completely abandoned – he becomes playable around the middle of the game.

Whatever. Dante IS Devil May Cry. To use the excuse that they are bringing DMC to a new audience, so they needed to introduce a new character, is bollocks! They could’ve used Nero as a secondary character and kept the focus on Dante or maybe they could’ve just kept the focus 100% on Dante!

Dante made DMC cool and immense fun to play. Pushing aside the main character for a younger, new character was not a good idea in MGS2 and is not a good idea for DMC4. Snake = MGS and Dante = DMC. Simple as that.

Eurogamer: Devil May Cry 3 was absolutely infamous for its insane difficulty – how are you approaching that for DMC4? Are you ramping up the punishment, or making it more accessible?

Hiroyuki Kobayashi: [Laughs] It’s interesting to know that someone would think we could create a game that would be more difficult than Devil May Cry 3! We had to learn a lesson there, actually, because DMC3 was really difficult. What we found was that people sometimes lost interest within the first two hours because the game just wasn’t giving them any chance whatsoever. So DMC4 will be about same difficulty level, but we thought that we would be a little bit kinder to the player, so we’re going to give a step-by-step guide on how to use the weapons and skills so that you should naturally progress to a better skill level a little more easily than in DMC3.

Anyone who hadn’t played the DMC franchise could start off with number 4. There have actually been people who aren’t all that familiar with the series who’ve played DMC4 and thought that Nero was Dante. Another interesting thing is that if you start off with DMC4, you’ll obviously encounter Dante, and if you want to know more about him you could go back and play the previous titles.

I’m sorry but none of the DMC games were hard until you got to Must Die Mode or Hard mode at the very earliest. Yeah, DMC and DMC3 had some tough battles and areas that took a few tries to get past, but as an overall experience, it’s not “infamously” hard. 😕

I remember people complaining about DMC being so hard so Capcom decided to make DMC3 more accessible, yet people are still claiming it was hard. The thing with DMC is, you can replay each mission to get enough orbs to power up your weapons and get new moves. If you can’t beat a boss then replay a couple of missions to get enough red orbs to power up. Simple.

Eurogamer: How close is Devil May Cry 4 to completion, now?

Hiroyuki Kobayashi: Well, time is quite tight, to be honest. We’re working frantically hard. But we’ve gone over the hill now, if you like, and we’re finishing up. Hopefully we can deliver it on time.

Anymore delays to DMC4 and the Universe will implode! 😡

Eurogamer Interviews Hiroyuki Kobayashi, Producer of Devil May Cry 4