PSN Interview Snippets
Gamasutra did a massive interview with John Hight, SCEA’s director of product development.
First, the rumored PSN UI upgrade is directly confirmed:
I think you will see a pretty big change in the PlayStation Network in the early part of April, where we roll out some new interface stuff largely based on customer feedback.
Here’s another noteworthy quote:
Here’s a loaded question: What are you going to do to beat Microsoft in this space? And Nintendo as well, as they get into it.
JH: In terms of our objectives, we’ve already beat them, and I think we are vindicated in our strategy, because [snip]
Anyone agree with this? I don’t. I don’t mean to be too picky, that’s obviously optimistic spokesperson talk, but there are two areas that PSN needs to improve:
Quantity + Range of Titles
PSN is awesome, it has a great selection of titles, and it smokes the online content that Xbox was delivering in the not so distant past, but today XBL is delivering a steady flow of a wider variety of titles. Sony’s official line is, to paraphrase: “quality over quantity”, but that’s a lame excuse. PSN is doing great, but they still have a ways to go.
Specficially, I’d like to see a larger range of titles; right now almost all PSN titles are twitch action or puzzle titles. How about some narrative driven adventure games and strategy titles as well.
For real hobbyist developer support, the PS3 needs publically available hobbyist tools. Xbox has Live Creator’s Club, and the PS3 has nothing comparable.
Ultimately, the real king of hobbyist development isn’t anything from Sony, Microsoft, or Nintendo; it’s Flash and other PC centric dev tools like OGRE and Torque. But it’s still important for Sony to have a competitive offering in this area.