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Ratchet & Clank Future: A Crack in Time
Insomniac already said the Ratchet & Clank sequel was coming in Fall of 2009 (at the end of the Quest for Booty downloadable game) so this isn’t exactly a new announcement. But now, the sequel has a name. And we get a “teaser” trailer tomorrow. I’m expecting that this trailer is merely some CG padding without any gameplay shots.
Here is my brief two-point wish list. Care to add any others?
- Evolve the game play beyond just adding more content and levels. I loved pretty much every R&C title thus far including Tools of Destruction and Quest for Booty. However, the series does need to evolve in some way. How? Honestly, I don’t know. But I’m sure the guys that work on this game year round have had some good ideas.
- Don’t dumb it down. Tools of Destruction kept the weapons store, several upgrade systems, a full weapon wheel, and a health bar while Resistance 2 got stripped down to a more on-rails script-heavy type of experience. They can’t make it too complicated, because it needs to be accessible to a younger audience. I’m hoping that they can continue to do what Pixar is notorious for doing with movies: make one product that appeals to both kids and adults on different levels.
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