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Batman: Arkham Asylum Demo Impressions.

Bam. God Damn. Holy mackeral! This could be the Batman game to end all.

The demo is essentially the game’s introduction and consists of only a few rooms, mostly these are full of thugs for you to take down either through brute force or through stealth with instant takedowns. Both of these work brilliantly with the stealth option proving the most useful and in some areas the only option. There is even a chance to try out the detective mode, which allows you to see everything that can be interacted with. This mode looks to have a lot of possibilities in the the full release as it provides an X-Ray view revealing more than could be seen before.

All the features of the full game’s campaign appear to be present, with collectable character bios and and even hidden packages included into the level so you can really get a good feel for how the full game will play out, however, the demo doesn’t include the challenge rooms. The demo is quite linear though with straight forward corridors and rooms, although there appears to be variety with how you can approach rooms with different access points etc. Think Metal Gear but you can now hide in the shadows above and drop down to take the guards out.

Initially I was worried as most games with a source material as good as this, see Wolverine, Transformers etc, waste the great opportunity and result in average games but Rocksteady have not disappointed. First of all the Unreal Engine works brilliantly, I have never seen it working so well on the PS3, I didn’t witness any screen tear or slowdown during the demo at all, which was a relief as there have been many poor iterations of the engine previously. Overall though I was left wanting more from Batman: Arkham Asylum and will be definitely checking it out on the 28th August UK (25th USA) when it is released.