How the Success of the FPS Genre is Ruining Gaming
We’ve all heard of a game called Call of Duty: Modern Warefare 2. It’s the only multi-platform game thus far this gen to successfully shatter sales records, selling 11. 86 million units worldwide from October to December 2009. Modern Warefare 2 has dethroned Take Two’s popular Grand Theft Auto 4 in first day sales and worldwide sales.
No other genre( released multi-platform ) has come close to these kind of numbers. Assassin’s Creed 2 has sold 6 million since November 2009. As of this month, EA’s Dragon Age: Origins has only managed to sell 3.2 million worldwide. Star Wars: Force Unleashed has just broke the 7m mark since it’s release back in September 2008. Once popular fighting games like Tekken, Soul Caliber, Virtua Fighter and Street Fighter sales fail to compare. Not Even the highly popular Madden franchise has been able to match or beat the sales of Activision’s latest Call of Duty game.
What does this mean for the rest of the industry?
Final Fantasy XIII director Motomu Toriyama recently admitted that their aim for the soon to be released FFXIII wasn’t for the title to be a rpg at all. The highly criticised, linear aspects of the game were intentional so that FFXIII would be more of a FPS than an true rpg.
Perhaps when Capcom’s Keiji Inafune made the argument that rpgs simply don’t sell well enough outside Japan for developers to take the chance, he wasn’t too far from the truth. Outside of Street Fighter, Capcom’s future releases can all fall in the shooter category.
As a gamer since the PS1 era, I don’t like the direction I see the industry going. Until someone takes a chance and revolutionize other genres and not morph them into shooters, the future of gaming may be bleak. But that’s just my opinion.