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Capcom’s Crackdown on PSN Game Sharing Angers Many

Image courtesy of Deviant art                    

The PS3 version of Capcom’s Final Fight: Double Impact includes a few restrictions aimed at PSN “sharing”. Double Impact can only be played by a single account within a given 24-hour period, severely reducing the effectiveness of the sharing system. The game also checks the PSN server each time it’s launched. If no connection is established, Final Fight: Double Impact cannot be played.

I can understand why Capcom may want to hinder or limit game sharing for their down loadable games but I have to question the decision to make the game unplayable offline. What if someone temporary loses their Internet connection and would like to play Final Fight: Double Impact? Did Capcom even think ahead before implementing this restriction?

After gamers made an uproar over the issue Capcom released this statement:


“Capcom would like to formally apologize for the issues consumers are having with the PS3 version of Final Fight: Double Impact,” the company said. “Typically, the notification for a required PlayStation Network connection appears in the full game description when a game is downloaded from the PlayStation Store. Unfortunately when populating this content this detail was overlooked and wasn’t included in the versions of the game that released in North America and Asia.”

“….This protection mechanism has been implemented in numerous games offered on the PlayStation Store before.” the company noted “a fix is on the way,” referring to a clearer statement of terms on the game’s PlayStation Store page.

From the statement it’s obvious Capcom has no plans to change the restrictions that hinder Final Fight to be played offline. Is this a sign of things to come for PSN games or just an epic mistake on Capcom’s part?