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A ‘Save Game’ Cloud?

Have you ever had a moment when you’ve turned on your PS3 for it to boot up and then show you a screen which states the Ps3 hard disk needs to be rebuilt? Ok, that doesn’t sound that bad but how about when it tells you your hard drive needs to be formatted? Or even better when your PS3 hard disk decides to change identity and decides it’s not a PS3 hard disk at all?

I bet the moment you saw any one of those screens you almost let your undies get a little stained! I had a similar moment (apart from experiencing the undies incident), when I was presented with all three of those screens last weekend. I guess I could say I have a little bit of experience when it comes to PS3’s throwing up errors like that as I’m already on my 2nd PS3 machine after my UK launch model decided to pack in after giving me a hard 2+ years. However, I wasn’t quite sure what to make of the screens I got – one after each other after multiple reboots to try and get into my machine to salvage my 40 -50+ save games.

Luckily, to cut the story short, I simply rebooted my PS3 until it actually allowed me to rebuild my hard drive and boot up the XMB in order for me to be able to copy all of my save games to a USB flash drive.

This brings the following question to mind; we can currently sync our in-game trophies to a ‘cloud’ network, so why can’t we do the same for our save games? Imagine being at the final bit of a gruelling adventure like God Of War 3 or the number of achievements unlocked in BC2 and your PS3 decides not to let you into your XMB to copy your saves, but only presents an option to format the hard drive with no option not to format – you would surely be miffed at losing all the save game data you would expect to be able to backup before a format takes place.

The size of an average save game is around 2 – 3MB. Fifa 10 has a number of saves which average around 5MB. To backup your saves in a ‘cloud’ network, you would need a very large portaloo cabin with many racks of servers – but with the cost of storage being driven down and SONY’s pockets being very deep, surely this wouldn’t be a rather hard task to achieve. Hell, I’m so grateful that SONY provide free PSN access, even when there is talk about a Premium PSN being introduced. If it comes to it I’d be more than happy to pay a small premium to ‘protect’ my save games – to plainly put it – to prevent me spending another 6 months to get up to where I was in a game.

Rumours have it that SONY will offer this service in the near future as part of ‘a Premium PSN’ (or PSN+ as most are calling it).

So from me to you, how do you feel about a ‘Save Game’ cloud? Do you backup your saves each time you play? Would you pay to use a ‘Save Game Cloud’ as such? How much does having a ‘Save Game’ cloud mean to you?