Hideo Kojima Played Significant Role in Castlevania: Lords of Shadow Development
Redesigning lead characters in video games can be a bit controversial ( see inFAMOUS 2 ) but when Hideo Kojima, creator of the Metal Gear series,Â helpsÂ reshape a protagonist it could only lead to good things.
Such is the case for Konami’s upcoming Castlevania: Lords of Shadow as the game’s executive producer David Cox reveals how Gabriel BelmontÂ was a totally different character before Kojima-san got involved.
He( Gabriel BelmontÂ )Â was a bit like that, kind of this furry big armor, very brash, very one dimensional . . .
He( Hideo Kojima)Â said Gabriel himself needed to be worked on more.Â He said, â€œyouâ€™ve got this deep and emotional and tragic story, but yet youâ€™ve got this very barbaric character.â€ So he thought we should redesign Gabriel.Â At that point we thought Gabriel was great, but he said, â€œNo no no, you have to change him.â€
So we went back and turned Gabriel into much more of an everyman.Â Heâ€™s not a one dimensional action hero anymore.Â Heâ€™s much more of a real person now.Â I think Kojimaâ€™s input on that really helped us, and you can see it in the character.
Hideo Kojima Â didn’t just have a hand in Gabriel’s character. He also help the development team behindÂ Castlevania: Lords of Shadow with a lot of other things found in the game as well. Like, for example, “you know how in videogames all the characters have very white teeth?”
Read more about Kojima-san’s involvment with Castlevania: Lords of Shadow at Ripten.