CoD:BO Patch 1.04 News
There is a mention of patch 1.04 going into Phase 3 testing on Monday 12/6. This means the patch is going to console manufacturers for approval. According to Josh Olin’s Patching Process Post, there is a minimum 1 week waiting period for Phase 3, and an additional 2-3 days before it’s released. So by my math, we’re looking at around December 15th for 1.04 to go live.
Here is a full list of things to come with patch 1.04:
Patch 1.04 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.
â€¢ Resolved several issues with parties getting disbanded unexpectedly.
â€¢ Additional measures to prevent the â€œTransmission errorâ€ and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
â€¢ Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
â€¢ Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
â€¢ Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
â€¢ Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
â€¢ Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
â€¢ Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
â€¢ Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
â€¢ Contracts will now reset when the player Prestiges.
â€¢ Prevention of Valkyrie rocket exploding upon release under rare conditions.
â€¢ Prevention of Gunship failing to give player full control under rare conditions.
â€¢ Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
â€¢ Additional security measures to enhance detection and banning capabilities.
â€¢ Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
â€¢ Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
â€¢ Additional sound mix tuning for Ninja Pro users â€“ increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
â€¢ Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
â€¢ Subtle increase in sniper rifle accuracy when scoping in.
â€¢ Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
â€¢ Additional minor reductions in knife lunge.[tab:END]